6 Commits

Author SHA1 Message Date
Shrek Shao
13f8bf205e Compat GL/GLES: blit a stencil texture to a buffer using compute
Add compute blit emulation path for Stencil8 textures for
OpenGLES backend.

Bug: dawn:1782, dawn:1835
Change-Id: I4719d339ee78fd5fc524d809417504125d2c0aee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133364
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-24 20:59:21 +00:00
shrekshao
e121931563 Compat GL/GLES: blit a depth texture to a buffer using compute
Add compute blit emulation path for Depth16Unorm/Depth32Float
depth textures in OpenGL/OpenGLES backend.

Extend DepthCopyTests for better test coverage, especially for
testing Depth16Unorm compute emulation path.

Bug: dawn:1782, dawn:1291, dawn:1237
Change-Id: I02f6e10d13e8b0080b412a9f9a6d62b1e470ac9c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130820
Auto-Submit: Shrek Shao <shrekshao@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shrek Shao <shrekshao@google.com>
2023-05-17 22:25:34 +00:00
Austin Eng
096ce5936a Move Adapter toggles from PhysicalDevice to Adapter
Bug: dawn:1774
Change-Id: I25a4040af929b5dc49ad481f85a067e427b97424
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132267
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-05-11 17:10:28 +00:00
Stephen White
b9e12716c6 Add FeatureLevel to AdapterBase; implement Compat.
This introduces the notion of FeatureLevel, currently consisting of
Core or Compatibility. Each AdapterBase is now constructed with the
FeatureLevel it supports.

When discovering PhysicalDevices, create an AdapterBase for each of
the FeaturLevels which that PhysicalDevice supports. For most of the
backends, this will mean Core and Compatibility, while OpenGL and
D3D11 support only Compatibility.

Bug: dawn:1796.

Change-Id: I828247ef43e2220805ccf6c08827aa5e2382a026
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-06 01:26:25 +00:00
Stephen White
fed6b6b35b Turn AdapterBase into a wrapper class.
Change AdapterBase from an alias to PhysicalDeviceBase to a thin
wrapper class holding a ref to a PhysicalDeviceBase. This way,
mutiple AdapterBases can point at the same PhysicalDeviceBase.

For now, InstanceBase wraps all PhysicalDeviceBases discovered by a
backend in a single AdapterBase. In the future, this relationship will
become many-to-one.

Since Devices now maintain a ref on the AdapterBase wrapper (in order to
query toggles, etc), PhysicalDeviceBase::CreateDeviceImpl() now takes
the AdapterBase as an argument, so that the PhysicalDeviceBase knows
which AdapterBase to vend a Device for.

Note that the Toggles also still remain on the PhysicalDeviceBase, to
be moved up to the AdapterBase in a future change.

Bug: dawn:1774
Change-Id: Idef5d24fbd66d8552959230e246e453abddcc736
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131001
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-03 01:29:44 +00:00
Stephen White
8076b2ad73 Rename AdapterGL -> PhysicalDeviceGL.
Bug: dawn:1774

Change-Id: Ic137524027eb519af4cb46396b9a8cea9e4cb7f4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130420
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 21:51:16 +00:00