Commit Graph

19 Commits

Author SHA1 Message Date
Corentin Wallez 0ae00a187d Nuke Builders Part 1: remove the testing BufferBuilder.
This requires deleting wire tests for builders that were using it, and
leads to small simplifications in the WireTest harness. Also allows
removing the BuilderBase class from dawn_native.

BUG=dawn:125

Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-28 17:12:47 +00:00
Natasha Lee 718e1dbb89 Reland "Destroy backend implementation for Buffers"
This reverts commit 9bf529ec94.

Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.

The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.

Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-11 17:05:22 +00:00
Austin Eng 45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Austin Eng 9bf529ec94 Revert "Destroy backend implementation for Buffers"
This reverts commit b6a80b321e.

Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226

Original change's description:
> Destroy backend implementation for Buffers
> 
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
> 
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-09 00:06:38 +00:00
Natasha Lee b6a80b321e Destroy backend implementation for Buffers
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.

Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-07 19:56:14 +00:00
Bryan Bernhart 67a73bd9fa Memory manager: buffer uploads (Metal+refactor) - Part 3
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-02-15 21:18:40 +00:00
Austin Eng 1541c8ba7a Remove |start| and |size| from buffer mapping
This is part of making buffer mapping match WebGPU

Bug: dawn:7
Change-Id: Ia97c872e398112aef0f93c98618c8a7f3ff0c19a
Reviewed-on: https://dawn-review.googlesource.com/c/4580
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-14 19:31:17 +00:00
Austin Eng 446ab44ddb Add Buffer Destroyed state and validation tests
Adds Destroy() to the Buffer frontend but doesn't implement
it in the backend yet.

Bug: dawn:46, dawn:7
Change-Id: I2e6bdba1484fc5f49599801b4ffe3e9a6aaf60a5
Reviewed-on: https://dawn-review.googlesource.com/c/3720
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-02-13 21:26:48 +00:00
Corentin Wallez a594f8fdb4 WebGPU error handling 1: Return error objects on errors.
Dawn used to return "nullptr" when an error happened while creating an
object. To match WebGPU we want to return valid pointers but to "error"
objects.

This commit implements WebGPU error handling for all "descriptorized"
objects and changes the nullptr error checks into "ValidateObject"
checks. This method is used both to check that the object isn't an
error, but also that all objects in a function call are from the same
device.

New validation is added to objects with methods (apart from Device) so
they check they aren't error objects.

A large number of ASSERTs were added to check that frontend objects
aren't accessed when they are errors, so that missing validation would
hit the asserts instead of crashing randomly.

The bind group validation tests were modified to test the behavior with
both nullptrs and error objects.

Future commits will change the CommandBufferBuilder to not be a builder
anymore but an "Encoder" instead with special-cased error handling. Then
once all objects are descriptorized, the notion of builders will be
removed from the code.

BUG=dawn:8

Change-Id: I8647712d5de3deb0e99e3bc58f34496f67710edd
Reviewed-on: https://dawn-review.googlesource.com/c/4360
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-13 13:09:18 +00:00
Bryan Bernhart 74e95fff4a Memory manager: buffer uploads (D3D) - Part 1
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.

BUG=dawn:28
TEST=dawn_unittests

Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-01-29 00:10:07 +00:00
Corentin Wallez 6f0e1f9d82 Remove BufferView and inline offset/size in BindGroup
BUG=dawn:2

Change-Id: I811024c4ac3a6167dd0caff05eca3fbb2640e862
Reviewed-on: https://dawn-review.googlesource.com/c/2941
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-12-07 12:31:53 +00:00
Corentin Wallez 679ff4ea86 Validate that mapped buffers aren't used in submits.
Likewise "presented" textures won't be available for use in submits so
this sets up state-tracking and validation for textures too.

Command buffer resource usage is now stored in the frontend instead of
done per-backend because it is used to validate resources are allowed in
the submits.

Also adds a test.

BUG=dawn:9

Change-Id: I0537c5113bb33a089509b4f2af4ddf4eff8051ea
Reviewed-on: https://dawn-review.googlesource.com/c/2142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-07 10:02:43 +00:00
Corentin Wallez 9e4518b57e Put the reference to DeviceBase in a new ObjectBase
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.

BUG=dawn:24

Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-15 12:54:30 +00:00
Corentin Wallez 82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez 62c774391b Rename GetAllowedUsage to GetUsage.
Resources used to have both a current and an allowed usage but the
concept of current usage has been removed so we can rename "allowed
usage" to "usage" to make the name match WebGPU's
WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage

Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268
2018-08-23 08:23:06 -04:00
Corentin Wallez 36afbb6a0d Make dawn_native use its own header for Dawn datatypes
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.

This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().
2018-07-27 12:56:26 +02:00
Corentin Wallez 49a65d0c0c dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
Corentin Wallez 30965a7729 dawn_native: Fixup header guards from BACKEND_ to DAWNNATIVE_ 2018-07-25 11:27:55 +02:00
Corentin Wallez d37523fbde Move src/backend to src/dawn_native 2018-07-25 11:27:55 +02:00