Commit Graph

2 Commits

Author SHA1 Message Date
Stephen White 790e4c2d60 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL.
The OpenGL ES 3.1 spec says:

"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."

ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.

Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-04-22 21:25:02 +00:00
Stephen White b7e560dea0 GLSL: fix "uniform" qualifier on texture parameters.
Textures as function parameters should not have the "uniform"
qualifier. Fixed by handling StorageClass::kUniformConstant the
same as StorageClass::kUniform, and removing the unconditional
"uniform" qualifier output. (Global texture variables have
StorageClass::kUniformConstant set, while function parameters don't.)

Change-Id: I9d380550ac4554917527ff330171a76a90a290e8
Bug: tint:1492
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85820
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-04-05 18:51:15 +00:00