Commit Graph

1202 Commits

Author SHA1 Message Date
Jiawei Shao 54e4d47db4 Add check on the sample count between render pipeline and render pass
This patch adds the support of multisampling in the render pipeline and
the validations that the sample count of the render pipeline must be
equal to the ones in render pass color and depth stencil attachments.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I823c565bf9466ac6029f2797b31368bbdd6b8280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-19 01:12:01 +00:00
Li Hao fef613365a Fix zero stride in input state for Metal validation
Update stride value to max(attribute.offset + sizeof(attribute) for
each attribute) when input stride is 0 in Metal backend

BUG=dawn:75
TEST=dawn_end2end_tests

Change-Id: Ic0b2bfc685b8aeb92d1d4401174a819279386ea3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5221
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-18 12:26:07 +00:00
Yan, Shaobo 991ab98f11 Make dawn idl support dynamic buffer offset
This patch simply added dynamic buffer offset in dawn idl and
modify the shape of SetBindGroup.

BUG=dawn:55

Change-Id: I516e08f3ee558ba375a87d98eaea6d60e93d4514
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5600
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-18 06:01:37 +00:00
Jiawei Shao 931311700c Add validation on the sample count of the depth stencil attachment
This patch adds a missing validation on the sample count of the depth
stencil attachment when calling CommandEncoder.BeginRenderPass().

According to D3D SPEC, when MSAA is used, all bound render targets and
depth buffers must have the same sample count and quality.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I719995b80f89e5139711c97a4bf76ba479919ad1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5621
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-15 05:16:41 +00:00
Li Hao d263d752ac Fix scissor rect larger than render pass width/height in Metal backend
BUG=dawn:116
TEST=dawn_end2end_tests

Change-Id: I3e36e19d20b271ba58652bcaea973f3999e9e7ac
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5560
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2019-03-15 01:37:21 +00:00
Stephen White 5625b63202 Fix glTexStorage2D errors.
If a GL texture is externally-managed, don't make any GL calls
during the Texture constructor.

Bug: dawn:114

Change-Id: I8ece5cde433fb036f37bda7d18ddb81d9b50a89d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5640
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-14 15:05:53 +00:00
Corentin Wallez ea2c7f20f2 TextureMTL: Use managed storage mode for IOSurfaces
BUG=dawn:117

Change-Id: Ief914b1e03397080ab501fa5f9059725f8c261b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5420
Reviewed-by: Hao Li <hao.x.li@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-13 09:45:18 +00:00
Austin Eng 8d79f78c78 Remove GLVersion from GLAD header and make it static
Bug: chromium:877147
Change-Id: I9635fdf977dd13658a957bd247e453f3b6511dca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5520
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 21:20:42 +00:00
Jiawei Shao 1e1c13ed87 Add validations to multisampled color attachments and resolve targets
This patch adds validations to the multisampled color attachments and
resolve targets.

The resolve target must be a valid texture view, and it must follow
the following validations:

According to Vulkan SPEC:
1. If we set resolve target, the texture of the color attachment must
   be a multisampled texture, and the texture of the resolve target
   must be a non-multisampled texture.
2. The format of the resolve target must be the same as that of the
   color attachment.
3. The sample count of all the color attachments must be same.
4. The resolve target must have dawn::TextureUsage::OutputAttachment
   usage bit set when it was created.

On D3D12:
1. ID3D12GraphicsCommandList::ResolveSubresource() method only allow
   resolving in a subresource of a texture, thus the level count and
   mipmap level count of the resolve target can only be 1.
2. ID3D12GraphicsCommandList::ResolveSubresource() method requires
   the dimension of the source and destination must match.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I080415bef0d600600083a95f641815188798dca3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5340
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-11 18:41:02 +00:00
Austin Eng d030f64550 Reorder backend connections so that explicit APIs come first
This makes it so that default adapter discovery finds
Metal/D3D12/Vulkan first.

Change-Id: I3795bcc8a3d47eb3c53881b7fc43e8d56b4b89fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5481
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 17:16:52 +00:00
Natasha Lee 718e1dbb89 Reland "Destroy backend implementation for Buffers"
This reverts commit 9bf529ec94.

Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.

The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.

Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-11 17:05:22 +00:00
Austin Eng 45f9730855 Capitalize C types dawn -> Dawn
This is to match Chromium style.

Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-11 16:52:42 +00:00
Stephen White 97ffc1a8aa GL backend: fix baseVertex param to DrawIndexed.
Re-enable the appropriate test.

BUG=
Change-Id: I8b823b17259f7c588fda0be4fe86990d11a0a324
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5460
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-03-11 16:28:42 +00:00
Corentin Wallez 070052f6b7 Suppress -Wunguarded-availability in MetalBackend.h
Chromium will use this header and currently uses a minimum SDK version
without Metal, so it gets a compilation warning on MTLDevice. There is
no good way to guard availability in headers, so just suppress the
warning in the whole header and push the warning to usage of types in
client code.

BUG=chromium:938895

Change-Id: Id8ec224825c39a28a404be216556780713ecaf15
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5440
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-10 11:01:40 +00:00
Austin Eng 9bf529ec94 Revert "Destroy backend implementation for Buffers"
This reverts commit b6a80b321e.

Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226

Original change's description:
> Destroy backend implementation for Buffers
> 
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
> 
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>

TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-09 00:06:38 +00:00
Austin Eng 8c1a90199a Split off libdawn_wire_headers from BUILD.gn
These need to be separated from the main BUILD.gn as well.
They cannot be easily guarded behind build flags in Chromium
because the WebGPUImplementation will extend
dawn_wire::CommandSerializer.

Bug: dawn:61
Change-Id: Ic7d6bb13cc535ecddb99c832407ba1f37019ed93
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5401
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-08 00:51:27 +00:00
Natasha Lee b6a80b321e Destroy backend implementation for Buffers
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.

Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2019-03-07 19:56:14 +00:00
Corentin Wallez aa9d6ad09d Only build "common" on supported systems
src/common/BUILD.gn contains common dawn configs and will be discovered
by all Chromium builds. "common" doesn't build on all system, for
example Fuchsia so we only expose the target if we are on a supported
system.

BUG=dawn:61

Change-Id: Ib12b1bd3e32529e1969fdc2fc50af05f8e97e7df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5360
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-07 13:39:50 +00:00
Corentin Wallez 579cf621f3 Split off common and libdawn / dawn_headers from BUILD.gn
This adds an option to dawn_generator to generate files in a different
directory so the generated stay at the same place. Otherwise compilation
errors occur because of stale versions of the headers on the CQ
builders.

BUG=dawn:61

Change-Id: I71ceb3172b5a4e35911973a03be29d90fa684416
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5304
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-07 01:46:39 +00:00
Corentin Wallez abc753c9c9 BUILD.gn: Split dawn_component/generator in their own files
This will allow follow up commits to use them from the different parts
of the split-off BUILD.gn file.

BUG=dawn:61

Change-Id: I767f6c97c06ee73290d3df482880d1a2df92e187
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5301
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-03-06 23:17:39 +00:00
Austin Eng 1cc386687c Move CreateFence from Device to Queue
Bug: dawn:113
Change-Id: I5ec829d8945cdc25644f481acc07a9f6d8b13aef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5200
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-06 22:42:22 +00:00
Jiawei Shao b47470daa7 Return an error ComputePassEncoder when error occurs in BeginComputePass
This patch is a follow-up of the descriptorization of render pass
descriptor. In this patch we changes the return value of
BeginComputePass from nullptr to an error compute pass encoder when
there is any error in BeginComputePass() to keep it consistent with what
we do in BeginRenderPass().

This patch also provides functions to create error render/compute pass
encoders. With this patch we can create a pass encoder in error by
specifying ErrorTag in the constructor, which is more staightforward
and human readable than the current implementation.

BUG=dawn:6

Change-Id: I1899ae65804f8cecd3079dc313e7e18acb88e37c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5140
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-05 01:02:47 +00:00
Jiawei Shao d6eb2e7501 Fix crashes when using error textures in copy commands
This patch fixes a Dawn crash issue when using textures in error state
in the copy commands of CommandEncoder.

In Dawn's copy commands (copyBufferToTexture and CopyTextureToBuffer),
we should check if the texture is in error state or not, or the assert
ASSERT(!IsError()) in texture->GetFormat() will fail and a crash will
occur.

In current Dawn code the validations on the buffer and texture objects
in the copy commands are executed in CommandEncoder::Finish(), which
is too late for textures according to the previous investigation. This
patch moves all these validations to the call of copy commands. The
checks on buffers are also moved away to keep the consistency of the
ones on textures.

BUG=chromium:937628
TEST=dawn_unittests

Change-Id: I0bc44e76262fba5927df20c6a7551b107bad5ca1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5240
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-05 00:03:28 +00:00
Austin Eng c8eff1c1e1 Remove export of GLVersion from GLAD
This symbol conflicts with a duplicate symbol when we link Dawn into
Chromium on Linux.

Bug: chromium:877147
Change-Id: Iadf8ac81760085a04d82ea9116e367a1bd17cd4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-03-04 23:41:28 +00:00
Jiawei Shao 081d5c2f64 Add validations on texture sample counts in B2T and T2B copies
This patch adds validations on the sample count of the textures used in
buffer-to-texture and texture-to-buffer copies. Vulkan SPEC requires the
textures used in vkCmdCopyBufferToImage and VkCmdCopyImageToBuffer must
have a sample count equal to VK_SAMPLE_COUNT_1_BIT.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: I189923eee2d8734d5ae3b57aea1a55533e8d98b7
Reviewed-on: https://dawn-review.googlesource.com/c/5220
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2019-03-04 12:01:59 +00:00
Jiawei Shao a8ce0a434e Add validation on the creation of 4x Multisampled textures
This patch adds validations on the creation of the multisampled textures
with sampleCount == 4. The validations include:
1. Only accept 1 or 4 as valid value of sampleCount.
2. According to Vulkan SPEC, when sampleCount > 1:
- The value of mipLevelCount can only be 1
- We cannot create cube map or cube map array texture views on this
  texture.

BUG=dawn:56
TEST=dawn_unittests

Change-Id: Iac7cbe7cd7af16216b9185afd37a80eef0712f6b
Reviewed-on: https://dawn-review.googlesource.com/c/5160
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-03-04 01:31:38 +00:00
Corentin Wallez 1c92c159ad Fix overflow in CommandAllocator
It was essentially checking "currentPtr + commandSize <= endPtr" and
commandSize could make currentPtr overflow, making the comparison
succeed when it shouldn't have. This was caught through flakiness of the
LargeCommands allocator test.

Added a test provoking an overflow in Allocate and checking nullptr is
returned.

BUG=

Change-Id: I8ae4dad5b33c9d2005027c4d45b110ee0c65dd9a
Reviewed-on: https://dawn-review.googlesource.com/c/2841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2019-03-01 12:04:58 +00:00
Corentin Wallez 0cdf9e09c4 Implement wrapping IOSurfaces in dawn::Texture.
This allows wrapping IOSurfaces in a dawn::Texture so a Dawn application
can sample from, or render to an IOSurface. It uses Metal's
functionality for wrapping textures in MTLTexture.

Support for single-plane BGRA8, RG8 and R8 IOSurfaces is added as well
as tests for sampling and using BeginRenderPass to clear them.

BUG=dawn:112

Change-Id: I367dbd1a75a0c7b81901fb0aae05f1cd46af3f3a
Reviewed-on: https://dawn-review.googlesource.com/c/5101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-03-01 12:01:18 +00:00
Corentin Wallez 2dfb3f01e7 DawnTest: Allow checking for device errors.
The previous assumption is that all validation tests would be unittests
and that the end2end tests would always produce valid sequences of
commands. This not true because we can't test the validation of
backend-specific entrypoints in the unittests.

BUG=dawn:112

Change-Id: I89e2fe017bf3ecf6a83c9e8cdf4324c33f95a721
Reviewed-on: https://dawn-review.googlesource.com/c/5100
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-28 09:45:48 +00:00
Yan, Shaobo 31ac9850ad Using split copy to fix metal issue on uploading texture from an unpacked buffer
When uploading textures from an unpack buffer, some drivers count an
extra row padding when checking if the pixel unpack buffer is big
enough. This will generate error about totalUsedBytes is larger than the
buffer.

Using split copy to take care of the last row of the unpack buffer will
workaround this issue.

BUG=dawn:74

Change-Id: I9d521d65e1f9e8039ae0388092d5e650cc4e65ce
Reviewed-on: https://dawn-review.googlesource.com/c/4940
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-28 03:18:38 +00:00
Corentin Wallez af5d1865b7 DawnTest: Use last adapter on Metal
This is a temporary workaround to make sure we test the correct adapter
on the macOS builders: on multi-GPU systems the integrated is always
listed first so we would previously only test on Intel.

However we can't change the logic for D3D12 becaue the correct adapter
is the first one.

The proper fix for this is to pass the requested PCI device and vendor
ID to dawn_end2end_tests so it can select the correct adapter, but this
requires PCI IDs to be correct with Metal, which requires rolling the
macOS 10.13 SDK in Chromium.

BUG=dawn:109

Change-Id: Ice33367b0b8850306785b10a2dafc2f68d8b84d7
Reviewed-on: https://dawn-review.googlesource.com/c/5041
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-27 10:09:46 +00:00
Brandon Jones 9c061c3437 Add ValidateCanRecordCommands to Debug Marker APIs
Add ValidateCanRecordCommands to debug marker calls in ProgrammablePassEncoder.
Fixes issue found by ClusterFuzz.

Bug=chromium:935902
Bug=dawn:44

Change-Id: If1a4890a9de49a1872711a7b1a875ddc13130e88
Reviewed-on: https://dawn-review.googlesource.com/c/5080
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-27 09:25:26 +00:00
Jiawei Shao b2c5023c9c Remove RenderPassDescriptorBuilder
This patch removes RenderPassDescriptorBuilder completely from Dawn.
With this patch, RenderPassDescriptor is a structure instead of a Dawn
object, and all the checks in RenderPassDescriptorBuilder are moved into
CommandEncoder.cpp.

This patch also updates the helper functions and structures related to
RenderPassDescriptor because RenderPassDescriptor is no longer an
object but a structure with members in pointers.

BUG=dawn:6

Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81
Reviewed-on: https://dawn-review.googlesource.com/c/4902
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-27 09:21:56 +00:00
Yan, Shaobo 738567f148 Validate buffer to buffer copy size to be a multiple of 4 bytes
Metal needs buffer to buffer copy size must be a multiple of 4 bytes.
Adding validation to check this.

BUG=dawn:73

Change-Id: I9a4685d75439502017efa5455f7c2920a77f7a6d
Reviewed-on: https://dawn-review.googlesource.com/c/4900
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-27 02:46:27 +00:00
Corentin Wallez d56f8d2e05 Remove Chrome-specific configs for GLFW and GLM
BUG=chromium:935641
BUG=chromium:935704

Change-Id: I3ebe97beb330ff8e446a54c218f4c34001259b33
Reviewed-on: https://dawn-review.googlesource.com/c/5061
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-26 09:55:23 +00:00
Corentin Wallez 9b8d2b0bbf Instance: Only discover default adapters once.
BUG=dawn:109

Change-Id: I9e54550dc8d3cdea289b3ad529a69a4cf3d5a35b
Reviewed-on: https://dawn-review.googlesource.com/c/5040
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-25 17:42:56 +00:00
Corentin Wallez b92fa10557 KnownObject: Make it an error to request ID 0
WebGPU error handling assumes non-optional objects point to valid
objects. The wire code wasn't updated to produce an error when ID 0 is
requested in the non-optional case.

BUG=chromium:934360

Change-Id: I203d2ec864dabe0e76109e1932fc31cbf26291d7
Reviewed-on: https://dawn-review.googlesource.com/c/4980
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-25 09:49:00 +00:00
Robert Iannucci 8deadd8d02 Add named cache for xcode installation.
This will prevent the builders from having to install XCode on every run.

R=cwallez@chromium.org, tandrii@google.com

Change-Id: I6480968dbf7d7f05bfd670ccbbf4790eb0c21d86
Reviewed-on: https://dawn-review.googlesource.com/c/5000
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Andrii Shyshkalov <tandrii@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-25 09:10:05 +00:00
Yunchao He 83684f9c13 Validate vertex format for Input State
BUG=chromium:935078, chromium:935026

Change-Id: I9c27cae2a0aa1ec23b8203a4d9b95e1d6d98a868
Reviewed-on: https://dawn-review.googlesource.com/c/5020
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-24 17:32:35 +00:00
Yunchao He 87bf834109 Add more validations for input state
This change sets limit for stride in VertexInputDescriptor and
offset in VertexAttributeDescriptor, and adds validation code
for them.

It also uses existing descriptors to replace redundant definitions.

BUG=dawn:107

Change-Id: Ifbb07f48ec9a5baae8ae8d21865dc384670b759a
Reviewed-on: https://dawn-review.googlesource.com/c/4901
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-22 15:08:03 +00:00
Corentin Wallez fda0617505 DawnTest: Print system configuration on env SetUp
This will help debug issues on builders.

BUG=dawn:109

Change-Id: I56d3fe391705077a95a711e7fc370459e0e70133
Reviewed-on: https://dawn-review.googlesource.com/c/4824
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-21 17:36:11 +00:00
Corentin Wallez 0b2f55257a DawnTest: add a test environment to contain global data.
This move the "use wire" option as well as instance and window creation
to the test environment. The environment will later be used to print
system information before running the tests for debugging.

BUG=dawn:109

Change-Id: Ice2f40bd5506cc69927287f9f8d51dac85f4472b
Reviewed-on: https://dawn-review.googlesource.com/c/4823
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-21 16:29:12 +00:00
Corentin Wallez e30d5e17e4 Require a semicolon at the end of DAWN_INSTANTIATE_TEST
TBR=kainino@chromium.org
BUG=chromium:926235

Change-Id: I67d8c594cd8dc060482e16de39b1996e01e9b44f
Reviewed-on: https://dawn-review.googlesource.com/c/4960
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-21 14:57:01 +00:00
Nico Weber e3b27e6661 dawn: Remove semicolons.
A cleanup needed for turning on -Wextra-semi in Chromium builds.

Bug: chromium:926235
Change-Id: I3d2b517ad21dfae9e7dc06613a7fe3e98d783b2a
Reviewed-on: https://dawn-review.googlesource.com/c/4841
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 14:39:01 +00:00
Victor Costan 56006dcf65 test: Replace _TEST_CASE_ with _TEST_SUITE_.
Googletest is (at last) converging with industry-standard terminology
[1]. We previously called test suites "test cases", which was rather
confusing for folks coming from any other testing framework.

Chrome now has a googletest version that supports _TEST_SUITE_ macros
instead of _TEST_CASE_, so this CL cleans up some of the outdated usage.

[1] https://github.com/google/googletest/blob/master/googletest/docs/primer.md#beware-of-the-nomenclature

Bug: chromium:925652
Change-Id: I86067e8846e31adedcf139f9650ac4e0ed5fbb19
Reviewed-on: https://dawn-review.googlesource.com/c/4921
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 09:43:40 +00:00
Victor Costan d097e7cd3b Roll googletest to the same version as Chromium.
Bug: chromium:925652
Change-Id: I849ae33666322b2282232767dbfb67195148cd32
Reviewed-on: https://dawn-review.googlesource.com/c/4920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 09:26:20 +00:00
Jiawei Shao 2030166137 Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
  arraySize -> arrayLayerCount
  levelCount -> mipLevelCount
- TextureViewDescriptor:
  levelCount -> mipLevelCount
  layerCount -> arrayLayerCount

BUG=dawn:80

Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-02-21 00:45:19 +00:00
Brandon Jones 11d32c8095 Implementation of Debug Marker APIs
Introduces pushDebugGroup, popDebugGroup, and insertDebugMarker implementations
for Vulkan and Metal using VK_EXT_debug_marker and XCode, respectively.

Bug: dawn:44
Change-Id: I0ae56c4d67aa832123f27a1fcdddf65746261e57
Reviewed-on: https://dawn-review.googlesource.com/c/4241
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-02-20 20:21:00 +00:00
Yunchao He 938811eef9 Use const*const* to annotate color state descriptors
Color state descriptors are a sequence of descriptors embedded
in RenderPipeline descriptor. We should use const*const* to
annotate them for supporting potential extended features added
in color state descriptors in future.

BUG=dawn:77

Change-Id: Id755569fa5076668c3db7b219b699845bc2a1d69
Reviewed-on: https://dawn-review.googlesource.com/c/4880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-02-20 13:00:36 +00:00
Corentin Wallez f20f5b9493 WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
This removes the CommandBufferBuilder and copies all the logic into
CommandEncoderBase instead. No changes were done to the logic except for
the implementation of CommandEncoderBase::HandleError and Finish.

BUG=dawn:8

Change-Id: I7b6f44c3cf501477422f067bd277cef470073860
Reviewed-on: https://dawn-review.googlesource.com/c/4820
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-20 11:46:16 +00:00