Add a transform that pushes these into the entry point and then passes
them by pointer to any functions that need them.
Since WGSL does not allow non-function storage class at
function-scope, add a DisableValidation attribute to bypass this
check.
Fixed: tint/726
Change-Id: Ic1f4cd691a54c19e77a60e8ba178508e4249bfd9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51962
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add a new parameter to BindingRemapper::Remappings that allows resulting binding points to collide.
When enabled, the output of the transform contains two or more module-scoped variables with the same binding point, used by the same entry point, then these variables will be decorated with an internal decoration to disable validation for the collision.
This is to work around collisions generated for the HLSL backend where the variables actually exist in different register classes, which is permitted by D3D12.
The transform will only generate these decorations if it needs to.
Fixed: tint:797
Change-Id: Id8a87523801bd0cd0dd54227ebabd4299bc20c27
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50742
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
An [[internal]] decoration that specifically disables certain validation checks.
Begin with a single kFunctionHasNoBody mode.
Migrate the Resolver to using this instead of allowing any InternalDecoration to disable the checks for no-body.
Bug: tint:797
Change-Id: I213b9a6844a456775ede06d60e456d9f77a449d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/50741
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>