Austin Eng
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e44179ae4d
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Move command list creation to the Device and indirectly reserve command allocators
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2017-06-19 15:08:53 -04:00 |
Austin Eng
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a4dcde9cf3
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forward declare allocator classes
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2017-06-19 15:08:53 -04:00 |
Austin Eng
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f96ce23628
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Add ResourceAllocationManager to create and track lifetimes of d3d12 resources
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2017-06-19 15:08:53 -04:00 |
Austin Eng
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78f1619446
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Use CommandAllocatorManager to create and track lifetimes of ID3D12CommandAllocators
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2017-06-19 15:08:53 -04:00 |
Corentin Wallez
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dbb5729e64
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Add Device::Tick for periodic work
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2017-06-15 13:27:50 -07:00 |
Austin Eng
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b947993e1a
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Add d3d12 resource uploader to create and manage uploading resource lifetimes
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2017-06-14 13:53:52 -04:00 |
Austin Eng
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d251356783
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D3D12 vertex and index buffers with resource transitions
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2017-06-14 13:53:52 -04:00 |
Austin Eng
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459537491b
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Refactor TransitionUsage to use abstract TransitionUsageImpl
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2017-06-14 13:53:52 -04:00 |
Corentin Wallez
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c863b1c26f
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ToBackend: Add support for Device
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2017-06-13 08:30:01 -07:00 |
Corentin Wallez
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b1c19eeb4f
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Add Buffer::MapReadAsync state-tracking
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2017-06-13 08:30:01 -07:00 |
Austin Eng
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81bc3ad23b
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move frame resource transitions to D3D12Binding
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2017-06-09 07:26:31 -07:00 |
Austin Eng
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cfeda4d9f2
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CHelloTriangle working
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2017-06-07 16:23:10 -04:00 |
Austin Eng
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eb6d22242a
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add D3D12Binding with swap chain
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2017-06-07 16:23:10 -04:00 |
Austin Eng
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fc2bac7e45
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add null D3D12 backend
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2017-06-07 16:23:10 -04:00 |