This was because the clip space of OpenGL has an inverted Y compared to
other APIs. This commit:
- Updates SPIRV-Cross to the latest version
- Uses the new vertex.flip_vert_y option in ShaderModuleGL
- Enables tests that are now passing in GL.
Previously didn't tell SPIRV-Cross at which MSL resource indices the
different SPIRV binding should be, and were lucky that it's giving
indices in increasing order matched the PipelineLayout in all our
samples.
Fix this by making SPIRV->MSL compilation depend on the PipelineLayout
so we can tell SPIRV-Cross which binding goes where.
We should do the same for vertex attributes eventually as they are
hardcoded to start at kMaxBindingsPerGroup currently.
Also a couple unrelated cleanups (unused function, usage of
IterateBitSet).
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:
- src/common is utility code for the whole repo
- src/backend contains libNXT's code
- src/utils is utility code that we don't want in libNXT
This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
Extract descriptor offset computation and CPU descriptor recording to
BindGroupLayout and BindGroup. Refactor descriptor heap allocation to
copy from a large CPU heap to a GPU heap.