2 Commits

Author SHA1 Message Date
Stephen White
2f963aaf82 More GLSL fixes.
Remove register-and-space decoration.
Add "main" to GLSL keywords, to force renaming.
Output correct compute width decoration (not numthreads).
Remove static keyword.

Bug: tint:1218 tint:1219 tint:1220
Change-Id: I171f183690b6531c76218414e0d81f6ef5e22e6b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/66340
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-14 16:16:19 +00:00
Stephen White
a9f8c7db81 Implement GLSL writer backend.
This is a modified version of the HLSL writer.
Basic types, arrays, entry points, reserved keywords, uniforms,
builtin uniforms, structs, some builtin functions, zero initialization
are implemented. Textures, SSBOs and storage textures in particular are
unimplemented. All the unit tests "pass", but the output is not correct
in many cases.

triangle.wgsl outputs correct vertex and fragment shaders that pass
GLSL validation via glslang. compute_boids.wgsl outputs a valid but not
correct compute shader.

Change-Id: I96c7aaf60cf2d4237e45d732e5f51b345aea0552
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57780
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-06 18:55:10 +00:00