Commit Graph

9170 Commits

Author SHA1 Message Date
Austin Eng cfc9c6e322 Make perf test tracing thread-safe
The Metal driver calls command buffer completion callbacks on a
separate thread so enqueueing these trace events needs to be made
thread-safe. In the future, Dawn will probably have other threads
that also require thread-safe tracing.

In this CL, each thread records trace events into its own buffer,
and all buffers concatenated when trace events are acquired.

Bug: dawn:254, dawn:208
Change-Id: I0f1abd404568d838091066a8f27a3bf98fa764b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13080
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-11 23:15:56 +00:00
Yunchao He c51616d790 Implement readonly storage buffer - validation at shader side
This patch adds validation code for shader side for readonly storage
buffer. It also adds unit tests for validation.

BUG=dawn:180

Change-Id: Ib5789381d41d77867dd6e6aa1f1ccbc8fa43a382
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-11 20:05:28 +00:00
Yunchao He 5aa7458db6 Tiny fixes for BindGroup/BindGroupLayout tests
This patch sets proper value in a few end2end tests for BindGroup/BindGroupLayout.
It also removes unused variables in unittest test for BindGroup/BindGroupLayout.

Bug=dawn:180
Change-Id: Ie5c8b2fd8265fe90b7b54c48af48106c356564b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13300
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-11-11 19:11:08 +00:00
Ryan Harrison 59b2987b20 Another spvc API migration
Subtle change to how results are handled requiring another change.

Rolling DEPS ahead to pick up change.

Roll third_party/shaderc/ 76ee91e12..f4cf10c66 (4 commits)

76ee91e126..f4cf10c66f

$ git log 76ee91e12..f4cf10c66 --date=short --no-merges --format='%ad %ae %s'
2019-11-11 rharrison Correct Unicode issue with add_copyright.py (#876)
2019-11-08 rharrison Another major API rework (#871)
2019-11-07 rharrison Remove deprecated API elements (#870)
2019-11-07 9856269+sarahM0 Add support and unit test for OpTypeInt, OpTypePointer and OpConstant (#872)

Created with:
  roll-dep third_party/shaderc

Change-Id: Ic461c3ec135d2c73ebadede62fb34c90e7961eda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-11 18:39:08 +00:00
Jiajie Hu 3c086a0c2e Remove VulkanImageWrappingTests suppression on Intel
The Intel bot upgrade (crbug.com/966500) is finished.

Bug: chromium:976495
Change-Id: I2d48f07d2e6951f77f76c870e3d23b5a62db1dd1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13360
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-11 08:59:07 +00:00
Rafael Cintron 600a26d50a Fix ResourceHeapAllocation Memory Leak
ResourceAllocatorManager::DeallocateMemory was correctly invalidating the
passed in allocation object. However, since the subclass
ResourceHeapAllocation class was not overriding the Invalidate method and
clearing out the D3D12Resource pointer, the resource ended up being tied
to the lifetime of the Texture object instead of being released on Destroy.

In Chromium, this bug was particularly egregious as it meant swap chain
texture cleanup was at the whims of the Javascript garbage collector.

Bug: dawn:242
Change-Id: Ia5856c61c8d3b92a2247a9aaa5f91c5de0a99dcb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13200
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-08 21:47:00 +00:00
Elly Fong-Jones 39b4b38f4f mac newsdk: build glfw with -Wno-objc-multiple-method-names
It invokes [NSObject center] which is ambiguous as of the 10.15 SDK.
For now, ignore the ambiguity; a proper upstream fix to glfw will
happen later.

Bug: chromium:973128
Change-Id: Ia0b4186294b16928f55d0a3417c7840e50e8754b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-08 19:16:10 +00:00
Jiawei Shao 1678773560 Add vulkan-headers and vulkan-validation-layers to .gitignore
BUG=dawn:150

Change-Id: I6f90ebc2e4f26d07856fb6b22cd076d8d71629a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-08 09:17:40 +00:00
Kai Ninomiya ae1f25fee8 Update naming for vertex state
- VertexInputDescriptor -> VertexStateDescriptor
- VertexBufferDescriptor -> VertexBufferLayoutDescriptor
- VertexBufferDescriptor.stride -> .arrayStride
- VertexAttributeDescriptor.offset no longer optional

gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469

Bug: dawn:22
Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 22:23:29 +00:00
Ryan Harrison c3284fa40e Migrate away from using recently deprecated APIs
Due to a renaming/refactoring of the spvc API Dawn is currently using
a deprecated class name. Fixing this, so the deprecated APIs can be
removed.

Also including the roll to pick up the API changes.

Roll third_party/shaderc/ 0a260d789..76ee91e12 (7 commits)

0a260d789f..76ee91e126

$ git log 0a260d789..76ee91e12 --date=short --no-merges --format='%ad %ae %s'
2019-11-06 9856269+sarahM0 Fix spvc test machanism and adds unit tests for OpSource (#868)
2019-11-06 rharrison Move spirv_cross state out of result and rename opaque state handle (#865)
2019-11-05 9856269+sarahM0 Add unit test for spvcir parser (#866)
2019-11-04 rharrison Rolling 5 dependencies (#862)
2019-11-04 9856269+sarahM0  Add --emit-line-drective option (#861)
2019-11-01 9856269+sarahM0 Add spvcir unit test - OpCapability (#857)
2019-11-01 rharrison Add flag for updating invalid expecations and rewrite end logic (#856)

Created with:
  roll-dep third_party/shaderc

Change-Id: I81649618da6753657ef5a7533785559c2a13c416
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13180
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 17:02:57 +00:00
Yunchao He 252d1eb47f Suppress viewport test
BUG=dawn:205, dawn:257

Change-Id: I319211832818e3aa865cbfc4b342328cad832230
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 12:15:17 +00:00
Li, Hao 0e1bef3251 Add Vulkan validation layers on Windows
Deploy self-built Vulkan validation layers instead of system installed
one. And it will reuse third_party/angle's Vulkan validation layers if
building with chromium.

Bug: dawn:150
Change-Id: I94e26f7a152fb2a1c39bcb102d60024f4d65eee6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11120
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-07 12:13:27 +00:00
Yunchao He 64cfaeac4c Reland "Implement readonly storage buffer - validation at API side"
This is a reland of 34ac535f02

Original change's description:
> Implement readonly storage buffer - validation at API side
> 
> This patch adds validation code for API side for readonly storage
> buffer. It also adds unit tests for API validation.
> 
> BUG=dawn:180
> 
> Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Yunchao He <yunchao.he@intel.com>

Bug: dawn:180
Change-Id: I1e107ff6168279940496317b973f2d8c7c3c6114
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13083
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-07 07:09:07 +00:00
Ryan Harrison f8045a095c Rolling 4 dependencies
Roll third_party/SPIRV-Tools/ 618ee5094..3724cfbea (7 commits)

618ee50942..3724cfbea8

$ git log 618ee5094..3724cfbea --date=short --no-merges --format='%ad %ae %s'
2019-11-05 afdx spirv-fuzz: better computation of data synonym facts (#3010)
2019-11-05 afdx spirv-fuzz: make equivalence classes deterministic (#3011)
2019-11-04 jmadill Add missing headers to GN. (#3009)
2019-11-04 chris Correct "environment" typo (#3007)
2019-11-01 afdx spirv-fuzz: improvements to representation of data synonym facts (#3006)
2019-11-01 stevenperron Add iOS as a supported platform (#3001)
2019-11-01 rharrison Reset pointers before iterating in fuzzer to avoid double free (#3003)

Roll third_party/glslang/ b131630e7..5d0e01d9e (8 commits)

b131630e7c..5d0e01d9e7

$ git log b131630e7..5d0e01d9e --date=short --no-merges --format='%ad %ae %s'
2019-11-04 rharrison Remove std::move that is breaking chromium roll
2019-11-03 cepheus Tests: Add more test results for the previous generator version bump.
2019-11-02 cepheus Bump up the generator version, which is exposed in SPV test results.
2019-11-03 sk Fix warning: size_t->int implicit cast
2019-11-02 jmadill Add a couple missing headers to the GN build.
2019-11-01 cepheus Bump version.
2019-10-21 dneto SPIR-V: Aggressively prune unreachable merge, continue target
2019-10-25 sk Add option ENABLE_CTEST to skip testing

Roll third_party/shaderc/ 0a260d789..f16e79385 (4 commits)

0a260d789f..f16e793858

$ git log 0a260d789..f16e79385 --date=short --no-merges --format='%ad %ae %s'
2019-11-04 rharrison Rolling 5 dependencies (#862)
2019-11-04 9856269+sarahM0  Add --emit-line-drective option (#861)
2019-11-01 9856269+sarahM0 Add spvcir unit test - OpCapability (#857)
2019-11-01 rharrison Add flag for updating invalid expecations and rewrite end logic (#856)

Roll third_party/spirv-cross/ d253f41e1..24f209eb9 (4 commits)

d253f41e17..24f209eb93

$ git log d253f41e1..24f209eb9 --date=short --no-merges --format='%ad %ae %s'
2019-11-04 post Add spvc_type_get_base_type_id.
2019-11-04 post C API: Add missing boolean options.
2019-11-04 post GLSL: Fix issue with array-of-array inputs in tess.
2019-11-01 dmalyshau Avoid including stdexcept in no-exception environment

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I6109f6d6c0602d39d459bb3f4983ee2c88a6fcb9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13081
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-11-05 20:34:35 +00:00
Bryan Bernhart 2cdf132c0f Support for small resource placement.
Enables use of 4KB resource alignments where permitted.
This saves heap memory (4KB vs 64KB per allocation) and improves re-use.

BUG=dawn:27

Change-Id: I7a0a30252f480db2d0fa7f5d949207a56e3aa2e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12900
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-05 19:34:45 +00:00
Corentin Wallez c277c38d90 Suppress failing VertexFormat tests on Mac Intel
BUG=dawn:259

Change-Id: I6865c4acb2a717f11d74eaf26ec4df88100f1573
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13060
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-11-05 16:07:05 +00:00
Kai Ninomiya e3b510e462 Enable EmulateStoreAndMSAAResolve correctly by platform
Fixes the accidental disabling of the workaround on 10.11, where it is
required, and implements detection for iOS.

Bug: dawn:253, dawn:56
Change-Id: I0278f29892d3a49144b5e9620e4377e42a4a5155
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12960
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-11-05 15:56:05 +00:00
Corentin Wallez 0558f99119 Vulkan: Reuse descriptor pools
This changes puts descriptor pools in the BindGroupLayout so that they
can be reused between descriptors with the same layout.

This makes the DrawCallPerf.Run/Vulkan_NoReuseBindGroups benchmark go
from 1400ns to 800ns per run.

BUG=dawn::256

Change-Id: Ia9baf7f998d9ff4d552e255c80069b67c6a9ac40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-05 15:44:05 +00:00
Le Quyen dbf9f7c39c Fix conflicts between ANGLE & Dawn's spirv-cross build config
Recently, BUILD.gn has been added to spirv-cross repo:
https://github.com/KhronosGroup/SPIRV-Cross/blob/master/gn/BUILD.gn

However, it is incomplete, currently only inlcudes small config needed
by ANGLE's metal backend.

When building ANGLE and Dawn together with chromium, errors were thrown:
ERROR at //third_party/spirv-cross/spirv-cross/spirv_common.hpp:21:11: Include not allowed.
#include "spirv_cross_containers.hpp"
          ^-------------------------
It is not in any dependency of
  //third_party/dawn/third_party:spirv_cross
The include file is in the target(s):
  //third_party/spirv-cross/spirv-cross/gn:spirv_cross_sources
which should somehow be reachable.
___________________
ERROR at //third_party/spirv-cross/spirv-cross/spirv_common.hpp:22:11: Include not allowed.
#include "spirv_cross_error_handling.hpp"
          ^-----------------------------
It is not in any dependency of
  //third_party/dawn/third_party:spirv_cross

Bug: angleproject:2634
Change-Id: Idb328643db0b765ab228ee7d59d7996b6e6073e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13020
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-11-05 09:36:15 +00:00
Bryan Bernhart 6df81ebf1d Support for resource heap tier 2.
Enables mixing of texture and buffers in the same heap.
This allows better heap re-use and reduces internal fragmentation.
A toggle has been added and enabled by default.

BUG=dawn:27

Change-Id: I466dc96240fe1e8de6e3dc56ed5547d7b61ee045
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12821
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-11-01 18:19:01 +00:00
Austin Eng 314fd3513d Update SetBindGroup dynamic offsets to uint32_t
In WebGPU these are uint32_t because Vulkan accepts at most a 32-bit
unsigned integer.

Bug: dawn:22
Change-Id: Ia61cd710f80c19135ac215a9a93ef9a8f683bac2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12942
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 15:51:01 +00:00
Austin Eng c5e06a5d9f Fix result units in perf tests
Timing results extracted from trace events are reported in seconds,
not milliseconds.

Bug: dawn:208
Change-Id: I004d1ee5bbd0aaba8cf5b201f95903e76af0c530
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13000
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 15:07:01 +00:00
Austin Eng fb03935bed Add a GetInstanceProcAddr helper for the native Vulkan backend.
This is a helper to allow a Dawn embedder to look up the Vulkan device
functions.  Possibly remove when we design a cleaner way to share function
pointers.

Change-Id: I3ed92568e543c1aad9e0e64d72ad0990824640cb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12980
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 01:10:09 +00:00
Austin Eng ec9010eabc Revert "Implement readonly storage buffer - validation at API side"
This reverts commit 34ac535f02.

Reason for revert: Failing Dawn into Chromium roll due to failed ASSERT
https://ci.chromium.org/p/chromium/builders/try/dawn-linux-x64-deps-rel/3514

Original change's description:
> Implement readonly storage buffer - validation at API side
> 
> This patch adds validation code for API side for readonly storage
> buffer. It also adds unit tests for API validation.
> 
> BUG=dawn:180
> 
> Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
> Reviewed-by: Austin Eng <enga@chromium.org>
> Commit-Queue: Yunchao He <yunchao.he@intel.com>

TBR=cwallez@chromium.org,kainino@chromium.org,yunchao.he@intel.com,enga@chromium.org

Change-Id: I64e5dfd40e7aab982d97fb48544180bc9b8ea558
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:180
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12981
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-11-01 01:09:51 +00:00
Yunchao He 34ac535f02 Implement readonly storage buffer - validation at API side
This patch adds validation code for API side for readonly storage
buffer. It also adds unit tests for API validation.

BUG=dawn:180

Change-Id: I9a97c5f3aa23e720619d138ca55d7b17f08d64c9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12620
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2019-10-31 17:56:42 +00:00
Ryan Harrison cdc22769d4 Rolling 4 dependencies
Roll third_party/SPIRV-Tools/ e8c3f9b0b..618ee5094 (15 commits)

e8c3f9b0b4..618ee50942

$ git log e8c3f9b0b..618ee5094 --date=short --no-merges --format='%ad %ae %s'
2019-10-30 dneto Fix some clang-tidy issues in graphics_robust_access_pass (#2998)
2019-10-30 stevenperron Add description of wrap-opkill. (#3000)
2019-10-30 kubak [opt] Do not compare optimized binary with an invalidated buffer (#2999)
2019-10-29 bclayton utils/vscode: Change assembly file ext to .spvasm (#2995)
2019-10-28 bclayton utils: Add a vscode extension for SPIR-V disassembly files (#2987)
2019-10-28 greg Add two new simplifications. (#2984)
2019-10-28 afdx spirv-fuzz: Transformation to extract from a composite object (#2991)
2019-10-27 afdx spirv-fuzz: rename class, and fix bug related to dominance (#2990)
2019-10-25 afdx spirv-fuzz: Rework management of data synonyms (#2989)
2019-10-25 afdx spirv-fuzz: add class to represent equivalence relation (#2988)
2019-10-23 stevenperron Update DEPS (#2986)
2019-10-22 afdx spirv-fuzz: fuzzer pass to adjust memory access operands (#2968)
2019-10-22 greg Instrument: Add missing def-use analysis. (#2985)
2019-10-22 afdx spirv-fuzz: add missing functionality for matrix composites (#2974)
2019-10-21 stevenperron Update CHANGES

Roll third_party/glslang/ 834ee546f..b131630e7 (16 commits)

834ee546f9..b131630e7c

$ git log 834ee546f..b131630e7 --date=short --no-merges --format='%ad %ae %s'
2019-10-24 greg Update spirv-tools known good.
2019-10-23 ehsannas Make  buildbot licenses consistent with the rest of the code
2019-10-23 52076061+digit-google BUILD.gn: Fix fuchsia build (#1944)
2019-10-21 cepheus Web: Reclaim more space and make all work w/wo GLSLANG_WEB.
2019-10-18 cepheus Web: Add basic atomics for SSBOs.
2019-10-17 cepheus Web: Add SSBOs and a few other missing compute features.
2019-10-10 cepheus Web: Add compute stage.
2019-10-08 cepheus Web: Add separate texture/sampler, exclude *CubeArray*.
2019-10-22 47668180+tsuoranta Enable generation of compile_commands.json (#1938)
2019-10-21 dexcelstraun7 Fix the exports of glslang-default-resource-limits (#1942)
2019-10-18 ehsannas Run tests on Windows too.
2019-10-18 ehsannas Fix build scripts.
2019-10-18 ehsannas More cleanups for Windows.
2019-10-17 ehsannas Add Kokoro bots for building using Bazel.
2019-10-17 ehsannas Make it work on Windows.
2019-10-16 ehsannas Add Bazel build configuration files.

Roll third_party/shaderc/ c4835b852..0a260d789 (5 commits)

c4835b8523..0a260d789f

$ git log c4835b852..0a260d789 --date=short --no-merges --format='%ad %ae %s'
2019-10-30 rharrison Refactor file reading code into common utility method (#852)
2019-10-30 rharrison Rolling 5 dependencies & expectation files (#849)
2019-10-22 dneto Android.mk: Install all necessary headers (#846)
2019-10-22 9856269+sarahM0 spvc: add spvc parsing option to msl, glsl and vulkan compilers (#845)
2019-10-21 rharrison Rolling 4 dependencies, small script fix and updating expectation files (#844)

Roll third_party/spirv-cross/ ff1897ae0..00189b19a (90 commits)

ff1897ae0e..00189b19a5

$ git log ff1897ae0..00189b19a --date=short --no-merges --format='%ad %ae %s'
2019-10-29 post MSL: Add missing reference output.
2019-10-29 post Fix broken access tracking for OpFunctionCall results.
2019-10-28 post MSL: Avoid some fallthrough warnings.
2019-10-28 post Run format_all.sh.
2019-10-28 post MSL: Remove hacky workaround for patch constant passing.
2019-10-28 post MSL: Remove workaround for passing constant arrays to functions.
2019-10-28 post Remove another dead reference file.
2019-10-28 post Remove some more dead reference files.
2019-10-28 post Remove another dead reference file.
2019-10-28 post Remove dead reference file.
2019-10-28 post Hack some constants in UE4 tests.
2019-10-28 post MSL: Ensure stable output for access chain CFG workarounds.
2019-10-26 post MSL: Fix integer cast.
2019-10-26 post MSL: Declare arrays with proper type wrapper.
2019-10-26 post MSL: Deal with chained access chains for tessellation IO variables.
2019-10-26 post MSL: Declare struct type explicitly.
2019-10-26 post MSL: Fix array of array declaration.
2019-10-25 post MSL: Rewrite tessellation_access_chain.
2019-10-25 post MSL: Slight cleanup in emit_tessellation_access_chain.
2019-10-25 post MSL: Do not declare variables which will not be unflattened.
2019-10-25 post MSL: Report tess input array failures more accurately.
2019-10-25 post MSL: Revert hack with kBufferSizeBufferBinding
2019-10-25 post MSL: Remove stale code for TextureSwizzle.
2019-10-24 post GLSL: Minor nit, check flushed_phi_variables with count().
2019-10-24 post Clean up call to builtin_translates_to_nonarray.
2019-10-24 post Implement constant empty struct correctly on all backends.
2019-10-24 post MSL: Rewrite propagated depth comparison state handling.
2019-10-24 post MSL: Do read-only lookups of access_chain_children.
2019-10-24 post MSL: Remove stray allow_id_rewrite().
2019-10-24 post MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.
2019-10-24 bill.hollings MSL: Support option for treating 1D textures as 2D textures of height 1.
2019-10-24 bill.hollings MSL: Support option for treating 1D textures as 2D textures of height 1.
2019-10-24 post MSL: Enable proper value types for return and value-passing of arrays.
2019-10-24 post MSL: Be a little clearer how needs_base_vertex_idx is implemented.
2019-10-24 post MSL: Remove some dead code w.r.t. vertex/instance_idx.
2019-10-24 post MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
2019-10-24 post MSL: Simplify framebuffer fetch implementation.
2019-10-24 post MSL: Fall back to GLSL path for non-invariant matrix multiply as well.
2019-10-24 post MSL: Fall back to GLSL path for non-invariant FP implementation.
2019-10-24 post MSL: Minor cleanups for texture atomic emulation.
2019-10-24 post MSL: Cleanup decoration forwarding for SampleMask.
2019-10-24 post MSL: Do not declare complex composite array in main for non-inlined.
2019-10-24 post Fix formatting in main.cpp.
2019-10-24 post Add new UE4 folders to CMake testing as well.
2019-10-23 lukas.hermanns Moved all UE4 test shaders into 'shaders-ue4/' folder.
2019-10-23 lukas.hermanns Removed 'argument_buffer_offset' and fixed packed matrix Metal output.
2019-10-22 lukas.hermanns Simplified overriding of 'access_chain_internal' function in CompilerMSL.
2019-10-21 lukas.hermanns Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'
2019-10-09 lukas.hermanns Disabled spvUnsafeArray<> type for packed vectors and added test cases for those arrays.
2019-10-09 lukas.hermanns Added '--msl-invariant-float-math' option and new test case for it.
2019-09-27 lukas.hermanns Further updates for pull request #1162; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-24 lukas.hermanns Update for pull request #1162 rev. 1
2019-09-23 lukas.hermanns Updates for pull request #1162
2019-09-19 lukas.hermanns Fixed false-positive optimization of builtin variables (may happen when 'spvOut' is emitted).
2019-09-18 lukas.hermanns Updated test shaders.
2019-09-18 lukas.hermanns Rearranged all 'UE Change' comments to match to project's coding style.
2019-09-17 lukas.hermanns Removed reference specifiers in 'spvFMul*' functions to avoid address specifiers.
2019-09-17 lukas.hermanns Updated reference Metal shaders.
2019-09-17 lukas.hermanns Avoid emitting 'spvUnsafeArray<>', 'spvFMul*', and 'spvFAdd' custom functions if they are not needed.
2019-09-17 lukas.hermanns Further adjustments to make Metal backend work again in UE4 on Mac.
2019-09-16 lukas.hermanns Renamed new test shaders to fit the naming convention in SPIRV-Cross.
2019-09-13 lukas.hermanns Added a new 'emulate_cube_array' option to SPIRV-Cross to cope with translating TextureCubeArray into texture2d_array for iOS where this type is not available. (Original Author: Mark Satterthwaite)
2019-09-13 lukas.hermanns Removed all '.DS_Store' files.
2019-09-13 lukas.hermanns Adjustments after rebase of ue4_dev branch.
2019-08-26 mark.satterthwaite OpImageTexelPointer needs to use an int coordinate type for GLSL, but not for MSL.
2019-08-26 mark.satterthwaite Remove obsolete memory barrier scope specification from Metal output, this API has been removed.
2019-08-14 mark.satterthwaite Add an option to SPIRV-Cross to enforce invariant floating point math to prevent different depth calculation between prepass & basepass when running on Metal 2.0 and earlier.
2019-08-14 mark.satterthwaite More fixes to handling packing & access elements in an array. Made in two parts. 1. Don't allow AccessChain operations to add duplicated swizzles when accessing packed arrays. 2. Only pack arrays when there is the proper amount of space between members in a struct, otherwise it will definitely be wrong.
2019-08-14 mark.satterthwaite Update the Metal shaders to account for changes in the shader compilation.
2019-08-14 mark.satterthwaite Fix texture swizzling.
2019-08-14 mark.satterthwaite The result of an AccessChain intrinsic in SPIRV can be referenced by multiple blocks but when they are loops that can result in compilation problems because the source variables might not be declared early enough. This forces us to hoist those variables high enough to make it work.
2019-08-14 mark.satterthwaite There are occasions where phi-variable copies are introduced for original variables which are fully declared, which coud result in the phi-variable never being declared and the shader not compiling, so declare the phi-variables when this happens. Change made in two parts.  1. Ensure that we declare phi-variable copies even if the original declaration isn't deferred. 2. Only flush phi variables once, avoids duplicate definitions.
2019-08-14 mark.satterthwaite When converting from HLSL the dxc SPIRV output often contains variables that are written through (e.g. a = b = c;) which seems to break the tracking of expressions in SPIRV-Cross, so don't reset everything once configured.
2019-08-14 mark.satterthwaite Provide the Metal bindings as part of the options structure as that is more convenient.
2019-08-14 mark.satterthwaite Slight modifications to IAB support for Metal output, so that the caller can specify an offset for the IAB start index, as for HLSL shaders UAVs need to occupy slots 0-7. The runtime support for SSBO robustness is also much simpler if the buffer size block is at index 0. Change made in two parts. 1. Allow the caller to specify the Metal translation should use argument buffers. 2. Move this to the front of IABs for convenience of the runtime.
2019-08-14 mark.satterthwaite Metal doesn't automatically enforce robust access to buffers unlike other APIs, so for storage-buffers, which become raw T* buffers in Metal, we need to fetch the buffer size and clamp the access to a valid index within the buffer ourselves. This is essential for shaders converted from HLSL which expects all resource access to be robust, though this implementation is technically different to the HLSL specification of return-0 for OOB reads, ignore OOB writes.
2019-08-14 mark.satterthwaite HLSL makes position calculations invariant by default to eliminate problems with depth-precision, Apple added a similar qualifier for Metal 2.1 that can and should be used in Vertex & Domain/TessEval shaders for the same effect.
2019-08-14 mark.satterthwaite When compiling from HLSL which pads and aligns float[]/float2[] within structures to float4[] we need to unpack the original type in Metal from the float4.
2019-08-14 mark.satterthwaite Fix conversion of the SampleMask intrinsic from SPIRV, where it is an array to Metal where it isn't.
2019-08-14 mark.satterthwaite Fixes to the generation of Metal tessellation shaders from SPIRV so that it works correctly in more complicated cases.     First, when generating from HLSL before invoking the code that comes from the HLSL patch-function a control-flow and full memory-barrier are required to ensure that all the temporary values in thread-local storage for the patch are available.     Second, the inputs to control and evaluation shaders must be properly forwarded from the global variables in SPIRV to the member variables in the relevant input structure.     Finally when arrays of interpolators are used for input or output we need to add an extra level of array indirection because Metal works at a different granularity than SPIRV.
2019-08-14 mark.satterthwaite Work-around HLSL using zero-based InstanceID and VertexID variables, but SPIRV, like Metal, includes BaseInstance & BaseVertex. Until this can be fixed in DXC, which is really the proper place to solve this, we can decrement InstanceID & VertexID when the source is HLSL. Made in two parts. 1. Handle HLSL-style 0-based vertex/instance index. 2. We zero-base the InstanceID & VertexID variables for HLSL emulation elsewhere, so don't do it twice.
2019-08-14 mark.satterthwaite On iOS sub-passes can be implemented using the frame-buffer fetch API which is much more efficient than binding the textures. Change was made in three parts. 1. Use Metal's native frame-buffer fetch API for subpass inputs. 2. Make sure that frame-buffer-fetch is only available on iOS. 3. Default to using Metal's native frame-buffer fetch for subpass inputs on iOS.
2019-08-14 mark.satterthwaite SPIRV doesn't distinguish depth textures from regular textures, but Metal does, so if we've ever seen a depth comparison operation we must ensure that the texture is specified as a depth-texture.
2019-08-14 mark.satterthwaite Emulate texture atomics in Metal by binding the underlying buffer that backs the resource to a separate binding point and using that for Metal's atomic operations. This will work with texture_buffer and texture2d created from an MTLBuffer, so is perfect for emulating HLSL atomics on RWBuffer and sufficient, but not ideal, for RWTexture2D with some restrictions (limited format support and can't be used for render-targets).
2019-08-14 mark.satterthwaite Support Metal 2.1's texture_buffer type which is the equivalent to HLSL's Buffer/RWBuffer, so doesn't require modifying buffer sizes to match alignments.
2019-08-13 mark.satterthwaite In order to use Metal shader libraries properly you have to ensure that you have no duplicated global symbol names for different entities, otherwise 'metallib' won't be able to combine multiple shaders into a single library. This is broken into two parts. 1. Constant arrays of non-primitive types (i.e. matrices) won't link properly into Metal libraries. 2. Metal helper functions must be static force-inline otherwise they will cause problems when linked together in a single Metallib.
2019-08-13 mark.satterthwaite Rework the way arrays are handled in Metal to remove the array copies as they are unnecessary from Metal 1.2. There were cases where copies were not being inserted and others appeared unncessary, using the template type should allow the 'metal' compiler to do the best possible optimisation. The changes are broken into three stages. 1. Allow Metal to use the array<T> template to make arrays a value type. 2. Force the use of C style array declaration for some cases which cannot be wrapped with a template. 3. Threadgroup arrays can't have a wrapper type. 4. Tweak the code to use unsafe_array in a few more places so that we can handle passing arrays of resources into the shader and then through shaders into sub-functions. 5. Handle packed matrix types inside arrays within structs. 6. Make sure that builtin arguments still retain their array qualifiers when used in leaf functions. 7. Fix declaration of array-of-array constants for Metal so we can use the array<T> template.
2019-08-13 mark.satterthwaite UE4 shader reference for those shaders that will compile without the changes.
2019-08-13 mark.satterthwaite Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - this will help show why the changes are required.
2019-08-13 mark.satterthwaite  Many interesting test cases for SPIRV-Cross taken from compiling UE4 shaders. These highlight the reasons for the various changes we've made.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I2a8721a29f71e50b617792cb5c898452617ed362
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12940
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2019-10-31 17:33:42 +00:00
Jiajie Hu 9ec47a0bca Validate texture component type in BGL against its shader module declaration
We have already been validating the component type of a texture matches
the bind group layout. Here is another constraint introduced by
https://github.com/gpuweb/gpuweb/pull/384. For better code reuse,
conversion from wgpu::TextureComponentType to dawn_native::Format::Type
is factored out as a helper function.

Bug: dawn:202
Change-Id: I394497722b4043dc109eca60116224b7a617e02e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12860
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-31 09:51:11 +00:00
Austin Eng 64a3bb93dc Add DrawCallPerf tests
These tests draw a simple triangle with many ways of encoding commands,
binding, and uploading data to the GPU. This tests the performance of Dawn's
validation, command recording, and submission by switching buffer
bindings, bind groups, and pipelines. Some test instantiations upload
per-draw data to test efficiency of resource transitions or pre-record
commands in a render bundle.

Change-Id: I9994cd96ef5988cca410462418792f28161c0526
Bug: dawn:208
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12460
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-31 03:20:31 +00:00
Austin Eng 672707f76e perf_tests: Compute metrics for command validation and recording
This CL reads trace events from the tests and computes the total
time of validation and command recording.

Bug: dawn:208
Change-Id: I551d1e30e60b7d1a839b4fb834ad3608c6cedf63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12782
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-30 01:02:03 +00:00
Austin Eng 84bcf44fae Only mark objects as cached right before inserting into the cache
This fixes bugs where we try to uncache objects that fail creation.

Bug: dawn:249
Change-Id: Ic60b3ce702dfdda18baa6d263911885a43d3cda7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12820
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-30 00:20:03 +00:00
Stephen White fe221ac089 Add another missing #include.
Change-Id: I5a34f78e0387d249185a9f3e24c7fd77a40c5a9b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12841
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-30 00:19:43 +00:00
Bryan Bernhart 3debb26a9e Limit heap growth when uploading with SetSubData.
Removes unbounded heap growth by capping the heap
size to 4MB and falling back to direct allocation for larger
requests.

BUG=dawn:239

Change-Id: I9ae660809e3c0c539fbcfbee4afcf6fb1f466355
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12720
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-29 22:49:43 +00:00
Stephen White 6eb7d0ec3e Add some missing #includes.
Change-Id: I6d029dcddcfb77bbf30daa331ab066b6c254ee89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12840
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-10-29 18:40:12 +00:00
Austin Eng 73d5bb57e6 Use enums for trace event categories
Explicit enums are simpler to use in Dawn and allow only specific
categories which the perf tests understand.

Also adds trace events around command recording and validation on
all backends.

Bug: dawn:208
Change-Id: I7859ffd6668b20893780c6081bf2c9019a7115e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12781
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-28 23:15:40 +00:00
Austin Eng 7a7d547381 perf_tests: Always capture trace events and flush incrementally
Previously, the trace event buffer was cleared after *all* tests
completed. In order to avoid allocating a ton of space to hold
traces, this patch factors the trace event recording so that the
buffer is processed and reset at the end of each test trial.

This patch also prepares for the future where trace events will be
processed at the end of each trial to compute additional metrics.

Bug: dawn:208
Change-Id: If2ed193ee47794c666df9f0b369ec1ce660b177f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12780
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-28 23:08:17 +00:00
Corentin Wallez 45b51f5df7 Make unittests and fuzzers use webgpu.h
BUG=dawn:22

Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-28 22:15:47 +00:00
Corentin Wallez cab352c2f6 Make end2end and perf tests use webgpu.h
BUG=dawn:22

Change-Id: Ief855d294779b97283a79532e9d503aab6fda751
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12740
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-28 13:27:36 +00:00
Bryan Bernhart 9cf62efda9 D3D12: Use CheckHRESULT for allocator errors.
BUG=dawn:27

Change-Id: If28d1cbafcbdac29bafac0fb0e846208634ece33
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12521
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-28 12:59:36 +00:00
Austin Eng f6281a5530 perf_tests: Add missing trace event "id"
This missing identifier is used to match async trace events. Its
absence broke async trace events since their Begin/End could not
be matched correctly.

Bug: dawn:208
Change-Id: I0671af8c3cbb8ff6220adcb8ed5621b831e383c7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12760
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-28 11:35:20 +00:00
Corentin Wallez 04863c42be Make examples and utils use webgpu.h
BUG=dawn:22

Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-25 11:36:47 +00:00
Corentin Wallez 9f90c8d3ca Make dawn_native public headers and dawn_wsi use webgpu.h
BUG=dawn:22

Change-Id: I112d71323c9305fa0997d251556fe0a41dafed29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12701
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-24 23:55:37 +00:00
Corentin Wallez 1fdcb16b69 Make dawn_wire use the webgpu.h header
BUG=dawn:22

Change-Id: I4963aa27322086e74947a1a6265c921e2c7d3d85
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12700
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 22:27:27 +00:00
Corentin Wallez 15e751e418 Vulkan: Implement initial version of the suballocation
This makes the Vulkan backend use the BuddyMemoryAllocator to
sub-allocate small resources inside a larger VkDeviceMemory object.
Right now the heuristic to decide to do suballocation is naive and
should be improved.

BUG=dawn:27

Change-Id: Idcc7b6686c086633c85328a7afb91ee84abf7b8c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12662
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 21:32:27 +00:00
Corentin Wallez ca35435716 Preliminary changes to Vulkan memory suballocation
This mostly makes the MemoryAllocator not owned by the
BuddyResourceAllocator so that we don't need an extra class for the
dependency injection in the Vulkan backend. (the container for the
BuddyMemoryAllocator can be it's MemoryAllocator at the same time).

Also renames methods of MemoryAllocator to be more explicit.

Also renames the constructor parameter of BuddyMemoryAllocator to be
(subjectively) closer to what the represent.

BUG=dawn:27

Change-Id: I37355ad5b3cded143956f0adc4742fa1b717e9bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12661
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 21:28:16 +00:00
Corentin Wallez 60a04dd18c Vulkan: Use the ResourceMemoryAllocator for all resources
This removes the duplication of the memory allocators in preparation for
using sub-allocation in the Vulkan backend too.

Also renames ResourceMemory to ResourceHeap and MemoryResourceAllocator
to ResourceMemoryAllocator, and fixes a number of unused includes.

BUG=dawn:27

Change-Id: I1a9e7d41e5efafa5192bda1d89dc06455fa2af40
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12660
Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-24 21:24:27 +00:00
Yunchao He 6da1770507 Fix ambiguous errors for bind group
BUG=

Change-Id: I384e8125674dd5a83ef742fde9f3546f938909df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2019-10-24 17:27:06 +00:00
Pawel Pluciennik 20b416235a Move ldflags (Metal dependency) to libdawn_native.
Bug: chromium:1003381
Change-Id: I1cb0f0404dde9936f4fb8f64588535a84e50c957
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12600
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-10-24 09:44:13 +00:00
Yan 402fbcca93 Enable UpdateDynamicOffsetsMultipleTimesComputePipeline case
Austin added barriers for storage buffer in compute pipeline in
this patch (https://dawn-review.googlesource.com/c/dawn/+/12301).

This case now can work fine.

Bug: dawn:236
Change-Id: Id449ae5053f1f018ea95c271bff7e4ab2180a937
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12640
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2019-10-23 16:34:42 +00:00
Corentin Wallez 1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00
Bryan Bernhart c833c0c592 D3D12: Enable sub-allocation for MSAA and non-MSAA textures.
Updates TextureD3D to use the allocation handle and
defaults to using MSAA heaps.

BUG=dawn:27

Change-Id: I2318bb8d068df86364cb2ebc433f4737e9e121aa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12580
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-10-22 21:01:11 +00:00