Resources used to have both a current and an allowed usage but the
concept of current usage has been removed so we can rename "allowed
usage" to "usage" to make the name match WebGPU's
WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage
Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268
BindGroup usage isn't something that's part of WebGPU's sketch.idl and
it might never exist. Remove it to simplify the migration of bindgroup
to descriptor.
Change-Id: I21e0a98eb60434d4009e748cd9afcbf89edd7e6a
This includes a bunch of fixes for clang warnings in Windows specific
code that was only compiled by MSVC previously. This also tidies up some
BUILD.gn issues on Windows.
This required putting Queue::Submit on QueueBase which is something we
would want to do anyway, and removes the need for Queue::ValidateSubmit
being called in the ProcTable.
This removes the need for all the "GeneratedCodeIncludes" files and
leads to a bunch of simplifications in BindGroup as well as the
dawn_native CMakeLists.txt.
Finally this was done in order to simplify the writing of BUILD.gn
files.
The interface exposed by libdawn_native is declared in the new headers
living in src/include/dawn_native so that they both the users and the
libraries use the DAWN_NATIVE_EXPORT macros.
The dawn.h and dawncpp.h structure definitions references dawnFoo or
dawn::Foo respectively when it should reference dawn_native::FooBase* in
dawn_native. Autogenerate files to declare the dawn_native version of
the structs and change the ProcTable generation to use it instead.
This is important to make libdawn_native a shared library because
currently it was depending on dawncpp's definition of .Get().
This extends our Vulkan handle wrapper to have conversions from uint64_t
as well as the native Vulkan types:
- The dawn_wsi interface uses the uint64_t version.
- The backend interface uses the native Vulkan version
libdawn will be one of the libraries produced but other libraries like
libdawn_native don't need to link against it. However they do need the
Dawn headers so we generate them separately.
This also makes all internal targets depend on the header generation and
have the include directories necessary for those headers.
Also has a small fix for setting compile flags only for C++ files.