The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.
Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add the unit tests samples from src/reader/spirv when:
- they are valid for Vulkan 1.0 (plus some common extensions)
- they should translate to valid WGSL
Bug: tint:1043
Change-Id: I40a01990dbc40aff5cf7ace0b1aabfd0e437f638
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60000
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: David Neto <dneto@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>