This change adds a new tint fuzzer that uses SPIRV-Tools to fuzz SPIR-V binaries.
The fuzzer works on a corpus of SPIR-V shaders. For each shader from the corpus it uses
one of `spirv-fuzz`, `spirv-reduce` or `spirv-opt` to mutate and then runs the shader through
the Tint compiler in two steps:
- Converts the mutated shader to WGSL.
- Converts WGSL to some target language specified in the CLI arguments.
The list of all supported CLI arguments and their description is in the cli.h file.
Change-Id: I95c0741b78ccc600dd9a73c371d520bdf7814352
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/41945
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Vasyl Teliman <vasniktel@gmail.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Alastair Donaldson <allydonaldson@googlemail.com>
This CL updates Tint to support the `texture_1d` format for sampled
textures. This is alongside the old `texture_sampled_1d` to allow
migration time.
The WGSL writer will always output the new form when converting to WGSL.
Bug: tint:286
Change-Id: I96f0308ad3c28ade96bcab7e24aa0b405e3c4f05
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/31380
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>