Generate and validate all entry points individually.
This is required since GLSL has separate shader files, and
can only have a single "main" entry point.
Bug: tint:1217
Change-Id: Ie5cb510aaef3b7c8a7573f5fa9446815284afecb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61920
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
BUG=dawn:16
Change-Id: I1da30fed82a310007674801e3b1e853b25d5b573
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19640
Reviewed-by: dan sinclair <dsinclair@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This is a minimal config that gets us building the tint binary from samples/
BUG=tint:2
Change-Id: Ifafa903e99a34f1c47177eb954df69ecbe70cb36
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/19106
Reviewed-by: dan sinclair <dsinclair@google.com>