This change ensures that when errors are raised from WebGPU, including
lost context errors, they can include any associated D3D12 validation
layer messages in the message text if backend validation is enabled.
This will allow these messages to be surfaced in places like when
running CTS tests on browser build infrastructure.
Also makes a minor adjustment to how HRESULT codes are reported so that
they're easier to read.
Bug: dawn:1396
Change-Id: Ib5c039157c57e6926bc82941a68be03e33e9084c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88044
Commit-Queue: Brandon Jones <bajones@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
- Removed to allow for easier development changes to caching interface as it is implemented for pipeline caching without having to keep supporting this incomplete feature.
Bug: dawn:549, dawn:1341
Change-Id: Id27deca45ac5607a4a6a7a016b19e3d60693ed72
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87610
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This CL adds names to the TODOs which did not have them and enables
the readability/todo lint. The names are based on the git blame for
the TODO lines.
Bug: dawn:1339
Change-Id: I25a2920bc8fa9606f5dda67a629fdef1c10f8948
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87600
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Adds support for non-zero first/baseVertex on Draw[Indexed]Indirect by
duplicating the first/baseVertex indirect parameter onto a root
constant in the indirect buffer.
Change-Id: I280149065179806d3e57b07f1a396f9e2e4e8fcb
Bug: dawn:548
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84240
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Enrico Galli <enrico.galli@intel.com>
Auto-Submit: Enrico Galli <enrico.galli@intel.com>
D3D12 requires more buffer storage than it should. If the buffer used
for B2T/T2B copy is big enough according to WebGPU spec but it doesn't
meet D3D12's requirement, we need to workaround it via split the copy
into two copies, in order to make B2T/T2B copy being done correctly on
D3D12.
Bug: dawn:1289, dawn:1278
Change-Id: Id88c580dce00553845817677a2d356690ef4acfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This CL fixes up various runtime/int types to be more specific.
Bug: dawn:1339
Change-Id: I61c8ecc89abd0373173b95bfb594c75d05a5d505
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86865
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This CL adds the needed headers to pass the include what you use lint
check.
Bug: dawn:1339
Change-Id: Ib8df68e51b2c3711169b400e84768d4804568580
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86941
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Fixed: dawn:1370
Change-Id: I395b3e6e2506608ca4aefdbcef18443b90ca75ea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87302
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.
A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.
Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This CL changes several includes which were using the system include
syntax to the local syntax. This causes GN check to verify that the
headers are specified correctly in the dependencies.
Two missing dependencies are added to the BUILD.gn file for the
Dawn tests.
Bug: dawn:1373
Change-Id: I7afd5ab48f4f2e2ddaf1839058c6bbeec2b97fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86940
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
This CL updates the d3d12 files to add explicit to single parameter
constructors.
Bug: dawn:1339
Change-Id: I7896fa37a5eed90fb4184951bd4d823f96d8e88b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86642
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Add more trace event in Dawn to better understand workflow in Dawn.
These trace events focus on tick() and MapAsync() related in flight
task.
Bug: dawn:1335
Change-Id: Iac35959f315c221c8539137efbf35039458a6f77
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86620
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
GetPendingCommandContext() call might create a new commandList. Dawn handles
it in Tick() by executing this commandList and signal a fence even it is empty.
Skip the unnecessary GetPendingCommandContext() call saves an extra fence and might
resolve the callback for MapAsync earlier.
Bug: dawn:1335
Change-Id: I07f82388edb6978473eeaa2ed0834edbb5e1f497
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86621
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Bug: dawn:1323
Change-Id: Ic44f1fac268c20d5338220eaf959d949a5f66536
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85843
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This CL enables the build/header_guard lint check. The existing headers
which failed the check were updated, missing headers added. An exclusion
file for the generator templates was added as well.
Bug: dawn:1339
Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Includes fixes for the backends to create and use a texture view
if reinterpretation is required. Multiple backends used the original
texture and its format instead of the view.
Bug: dawn:1276
Change-Id: Ic31231b2955314e90e011905c9048db6f7899299
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84704
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This adds a test, and a toggle disable_resource_suballocation.
This enables testing the behavior discovered in the bug without
creating enormous resources.
Bug: chromium:1313172
Change-Id: I779aad50c051e5022a9c85ebfbf33c18173a748f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85861
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Heaps were destroyed immediately instead of deferring destruction
until after all work using the buffer was complete. This is only
a problem on D3D12. Vulkan allocations already have deferred
deletion, and Metal allocations are managed by the driver.
Bug: chromium:1313172
Change-Id: I0ef43709949c9e86c40e766f7f2029b14c8a2e97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85840
Reviewed-by: Brandon Jones <bajones@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This reverts commit 0126761de8c586099a65dd19edee8e219de51739.
Reason for revert:
Causing Dawn->Chromium roll to fail
BUG=dawn:1346
Original change's description:
> Enable Queue, Device labels to be set.
>
> Queue labels can be set by the defaultQueue.label member of the device
> descriptor or the setQueue method.
>
> Device labels can be set label member of the device
> descriptor or the setQueue method.
>
> D3D12 and VK backend label support included.
>
> Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
> Bug: dawn:1323
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Brandon Jones <bajones@chromium.org>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:1323
Change-Id: I62e4b508d2c55fd89f2f4c5cbe5d04d22681aeef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85700
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.
Device labels can be set label member of the device
descriptor or the setQueue method.
D3D12 and VK backend label support included.
Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Addressing issues that showed up after the initial stencil8 CL landed.
D3D12:
- Selecting the `all` aspect of a `stencil8` texture was ASSERTing
Metal:
- Using the `stencil` aspect of a `stencil8` texture was hitting an
UNREACHABLE().
Bug: dawn:666
Change-Id: Ic2931dbb915e109727ca24e3216a661fba84e508
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85021
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
This simplifies reference management and make the swapchain's reentrant
code avoid APIEntryPoints.
Bug: dawn:723
Change-Id: I6c456b9ec349c73d783dbb12a284f322d0be4e1a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84763
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
On D3D12 backend, external texture holds mD3D11on12Resource which caches
D3D11on12Resources and guarding by refptr. The texture will released this ref
until destructor works.
This model leaks the gpu memory if client fails to release all the ref to
the texture.
Instead, external texture also provides a method called "Destroy". It is
called more eagerly and means the external texture is in the end of lifecycle.
So thid CL moves the ref reset of D3D11on12Resource into Destroy(). This prevents
unexpected gpu memory leak caused by client missing ref release call.
Bug: 1308405
Change-Id: I253e1eda192256e4bd1c470e26dcc6af3c234447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85000
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
External textures are handled purely in the frontend so there is no need
to update the backend BGL to handle them. The TODOs can just be removed.
Bug: dawn:728
Change-Id: I319cf2a79bdc06a1457f3ec5746b07b5d05eef62
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84767
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Although the error rate of timestamp tick->ns conversion is very small
(3e-5), some profiling scenarios, such as CPU/GPU timestamp calibration
on Windows, require absolutely accurate timestamps.
Add new toggle to resolve timestamps to ticks for those cases where zero
error is required.
Add an end2end test for GPU timestamp calibration on D3D12 backend.
Disable timestamp period calculation on Device when the
DisableTimestampQueryConversion is enabled.
Bug: dawn:1305
Change-Id: I31ee6b4c1686d5dd2ac29ccb0bd398e650481c26
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/81023
Reviewed-by: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
When shader-visible heap switch happens, we re-populate all bindgroups
and change the descriptor heaps, which need to reset root descriptor
tables, but for the samplers which are cached in
mBoundRootSamplerTables and not changed, they won't be reset, which make
shaders cannot access the sampler heaps.
Bug: dawn:1255
Change-Id: Icc142206121af9daf8b9352b4c639f7d7ef8f1d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76780
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
Change-Id: I1fc58d50ba3999e3a9b6f4e30a0799be301893de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79481
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Introduces the majority of the logic associated with enabling
multiplanar external textures. Removes most backend logic associated
with external textures in favor of expanding them into their components
in the frontend. Includes a basic e2e test demonstrating multiplanar
YUV-to-RGB conversion.
Bug: dawn:1082
Change-Id: Ib5c042e5639b1a8efe2954680abc346c8c6c76d7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78248
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
This patch skips setting the items for dynamic storage buffer lengths
in root signatures when there is no dynamic storage buffer in the
pipeline layout so that we can avoid adding a root constant with
Num32BitValues == 0 in the root signature.
BUG=dawn:1262
Change-Id: I7d698425c94092299aefaf8cb6ef465745c8d194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>