mix of ivec is not core until later GLSL versions.
Just polyfill in the writer with ternary ops.
Change-Id: Ia0c35bf95842e03ef8447019f3264d01c11fd384
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123240
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.
Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.
Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Specifies the value to use for argument values when generating end-to-end tests.
Use this to provide a legal value for atanh().
Change-Id: I008050c856f9d687ab918c68e90678c4e74f3a1d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106887
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Polyfill them completely for HLSL.
For the other backends, just add range checks for acosh and atanh.
Fixed: tint:1465
Change-Id: I3abda99b474d9f5ba09abf400381467dc28ea0bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94380
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>