14 Commits

Author SHA1 Message Date
Austin Eng
51ff013ee2 Add automatic readback alignment and packing for texture expectations
Texture expectations copy into a buffer with a 256-byte aligned row
pitch. Then, the rows are packed into an array to check expectations
against.
2017-07-17 17:16:45 -04:00
Austin Eng
c5f8e7ae77 Update usage of CopyBufferToTexture and CopyTextureToBuffer to include row pitch 2017-07-17 17:16:45 -04:00
Corentin Wallez
55ebc25c0f NXTTest: Make GTest print the name of the backend 2017-07-17 13:48:17 -04:00
Corentin Wallez
bcee1e5981 NXTTest: expose SwapBuffers to test to make it easy to RenderDoc
RenderDoc uses presents as the points to start and end a capture, so to
debug test we have to do the following:

TEST_F(...)
    while(true) {
    	// All the test code
    	SwapBuffers();
    }
}
2017-07-13 15:41:43 -04:00
Corentin Wallez
275817a93a Add proper defines for backend enablement 2017-07-13 14:55:23 -04:00
Austin Eng
77a29986b0 D3D12 Render Targets (#72)
Implements BeginRenderSubpass on the D3D12 backend. Descriptors for render target and depth stencil views are recorded in a descriptor heap for each framebuffer. For now, we still have the hack where no attachment renders to the backbuffer, so the CommandBuffer records those when necessary when it is submitted.

This PR also enables input states for D3D12 which are mostly working. One failure seems to be happening because our texture copies are not yet correct.
2017-07-12 17:36:36 -07:00
Corentin Wallez
8fca4a21b7 Use UNREACHABLE in more places 2017-07-11 13:59:15 -04:00
Corentin Wallez
fd589f3919 Add an internal ASSERT macro
This macro has some advantages over the standard library one:
 - It prints the place where the macro was triggered
 - It "references" the condition even in Release to avoid warnings
 - In release, if possible, it gives compiler hints

It is basically is stripped down version of the ASSERT macros I wrote
for the Daemon engine in src/common/Assert.h

This commit also removes the stray "backend" namespaces for common/
code.
2017-07-10 19:35:21 -04:00
Corentin Wallez
98c90d4faa Fix clang/GCC warnings 2017-07-10 19:35:21 -04:00
Corentin Wallez
fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00
Austin Eng
49fe566d05 Add Buffer range expectation 2017-07-06 16:57:54 -04:00
Austin Eng
4502441604 Enable basic tests for D3D12 2017-07-06 16:57:54 -04:00
Corentin Wallez
4cd65f03b7 Add a readpixel test 2017-07-06 11:34:31 -04:00
Corentin Wallez
eaae746433 Introduce end2end tests.
This commit adds a test harness that handles instantiating tests on
multiple backends, and have deferred expectations on the content of
resources.
2017-06-22 09:56:30 -07:00