If the socket disconnected mid-communication, the server could spin, waiting for new data.
Actually handle recv() errors, preventing the server spinning itself to death.
Also fix code style to be more tint-like (snake_case variables, PascalCase functions)
Change-Id: I9fcbfde303a8624e7e1ff87abd33581589f4da42
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105142
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This was using the old tint code style
Change-Id: I1aff541eb4cc0d7ec0e045b555710aa605c4da28
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105141
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
A tool for compiling shaders on a remote machine.
Helpful for combining with `test-all`, so that a single non-windows
machine can validate SPIR-V, MSL and HLSL.
Change-Id: I3a0f70e6e4edd13952eb5dc72fbbed7c495036ee
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56940
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>