Rework the clamping so that it unifies the logic for arrays, matricies
and vectors. Try to preserve constant signess, and only clamp the values
if they're possibly out of bounds.
Use ConstantValue() instead of scanning for ScalarConstantExpressions.
As ConstantValue() improves, so will the performance of robustness.
Change-Id: I013a67e15f43350d0a57bcd8ba9ae0c1bcb1eaec
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58280
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: David Neto <dneto@google.com>
Clamp the `level` and `array_index` arguments to `textureLoad()` and `textureStore()`.
Also fix the off-by-one error for the coordinates.
See: https://github.com/gpuweb/gpuweb/pull/1906
Fixed: tint:748
Change-Id: Id7505578b632dcaf75b2a3a020fc0190c612972c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57700
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
We will want this transform to do more bounds and argument sanitization.
Bug: tint:748
Change-Id: I38cb9623622e9f5ab85d8cd420d669ca6be77099
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56543
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>