Emit the "[loop]" attribute on "for" and "while" so that FXC does not
attempt to unroll them. This is to work around an FXC bug where it fails
to unroll loops with gradient operations.
FXC ostensibly unrolls such loops because gradient operations require
uniform control flow, and loops that have varying iterations may
possibly not be uniform. Tint will eventually validate that control flow
is indeed uniform, so forcing FXC to avoid unrolling in these cases
should be fine.
Bug: tint:1112
Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Implements MultiplanarExternalTextureTransform to allow transforming a
texture_external binding into two texture_2d<f32> bindings and a uniform
buffer binding. Transforms textureSampleLevel and textureLoad calls with
a texture_external parameter into custom functions that can handle both
single-plane RGBA or bi-planar YUV. Includes tests.
Bug: dawn:1082
Change-Id: Icb6d8b0f3773feca01c833171f07230c3531f3aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68620
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Add a new 'Target' to the ast::CallExpression, which can be either an
Identifier or Type. The Identifier may resolve to a Type, if the Type is
a structure or alias.
The Resolver now resolves the CallExpression target to one of the
following sem::CallTargets:
* sem::Function
* sem::Intrinsic
* sem::TypeConstructor
* sem::TypeCast
This change will allow us to remove the type tracking logic from the WGSL
parser, which is required for out-of-order module scope declarations.
Bug: tint:888
Bug: tint:1266
Change-Id: I696f117115a50981fd5c102a0d7764641bb755dd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68525
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
The 'tint_unittests_src' source_set needed to depend on gmock_and_gtest,
which is normally done with the 'tint_unittests_source_set' template,
but this is the root source_set for the unit tests.
To fix, these root-level sources have been moved to
'tint_unittests_core_src' which uses the 'tint_unittests_source_set'
template.
Change-Id: I0d76c55c744646fd7deff22406a668f8c6cdf519
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69220
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Sarah Mashayekhi <sarahmashay@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Literals are now expressions, so in keeping with all the other
expression types, suffix the class name with Expression.
I'm not overly keen on requiring everything to have an Expression
suffix, but consistency is better than personal preference.
Bug: tint:888
Change-Id: Ida1f1b98c71d5d0fe6399bca938010cd5d3a00c3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68840
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Just make Literal an expression. The ScalarConstructorExpression
provides no real value, aside from having a ConstructorExpression base
class that's common between ScalarConstructorExpression and
TypeConstructorExpression. TypeConstructorExpression will be folded into
CallExpression, so this hierarchy will serve no purpose.
First step in resolving the parser ambiguity of type-constructors vs
type-casts vs function calls.
Bug: tint:888
Change-Id: I2585d5ddbf6c0619a8f24c503e61ebf27c182ebe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68524
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
In HLSL code, if a switch statement has only a default case, FXC will
effectively ignore the code in that case. In this change, we detect this
and work around it by emitting the code in the default block without the
switch.
Bug: tint:1188
Change-Id: I69b405cdb4c669fb093eb49aa138923419dcf8f8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68440
Kokoro: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@chromium.org>
The semantic nodes cannot be fully immutable, as they contain cyclic
references. Remove Resolver::CreateSemanticNodes(), and instead
construct and mutate the semantic nodes in the single traversal pass.
Give up on trying to maintain the 'authored' type names (aliased names).
These are a nightmare to maintain, and provided limited use.
Significantly simplfies the Resolver, and allows us to generate more
semantic to semantic references, reducing sem -> ast -> sem hops.
Note: This change introduces constant value propagation across constant
variables. This is unlocked by the earlier construction of the
sem::Variable.
Change-Id: I592092fdc47fe24d30e512952511c9ab7c16d7a1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68406
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Metal 1.x does not support swizzling on packed_vec types.
Use array-index for single element selection (permitted on LHS and RHS of assignment)
Cast the packed_vec to a vec for multiple element swizzles (not permitted as the LHS of an assignment).
Fixed: tint:1249
Change-Id: I70cbb0c22a935b06b3905d24484bdc2edfb95fc2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67060
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
This is a modified version of the HLSL writer.
Basic types, arrays, entry points, reserved keywords, uniforms,
builtin uniforms, structs, some builtin functions, zero initialization
are implemented. Textures, SSBOs and storage textures in particular are
unimplemented. All the unit tests "pass", but the output is not correct
in many cases.
triangle.wgsl outputs correct vertex and fragment shaders that pass
GLSL validation via glslang. compute_boids.wgsl outputs a valid but not
correct compute shader.
Change-Id: I96c7aaf60cf2d4237e45d732e5f51b345aea0552
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57780
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
GLSLstd450SAbs expects a *signed* integer.
abs() of an unsigned number is now a no-op.
Fixes WebGPU CTS tests:
webgpu:shader,execution,robust_access_vertex:vertex_buffer_access:*
Bug: tint:1194
Change-Id: I65c5e9f2f03aac0b788b9ba88c383cbec136d7c6
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/65620
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Ben Clayton <bclayton@chromium.org>
Reviewed-by: David Neto <dneto@google.com>
MSL has a limit on the number of threadgroup memory arguments, so use
a struct to support an arbitrary number of workgroup variables.
This commit introduces a `State` object to this transform, which is
used to track which structs have been cloned eagerly, in order to
avoid duplicating them.
Bug: tint:938
Change-Id: Ia467db186e176a08f160455eab5fd3b3662f56b8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/65360
Auto-Submit: James Price <jrprice@google.com>
Kokoro: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Use a threadgroup memory argument for any workgroup variable that
contains a matrix.
The generator now provides a list of threadgroup memory arguments for
each entry point, so that the runtime knows how many bytes to allocate
for each argument.
Bug: tint:938
Change-Id: Ia4af33cd6a44c4f74258793443eb737c2931f5eb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/64042
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
For HLSL, use the new NumWorkgroupsFromUniform transform, and expose
the binding point to use for the generated uniform as a backend
option.
The MSL mapping is trivial, and it was already implemented for WGSL
and SPIR-V.
Bug: tint:752
Change-Id: I4bd37b5d26181629d72b152fe064a60caf8ecdc5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/63962
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>