9 Commits

Author SHA1 Message Date
Jiawei Shao
84cde51741 Rename mipLevel to levelCount in TextureDescriptor
This patch renames the field "mipLevel" of TextureDescriptor to
"levelCount" to align with the WebGPU idl.

BUG=dawn:16

Change-Id: I36b30d78831786e4c21ffd641f820375e95a1be5
Reviewed-on: https://dawn-review.googlesource.com/c/2100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:51:11 +00:00
Corentin Wallez
29353d6ee3 dawn.json: Make textureDescriptor use Extent3D
This matches WebGPU and is a good test of having structures include
other structures by value.

BUG=dawn:13

Change-Id: Ibd5ea1340338e5aa16069499c498ac5a455fc2cd
Reviewed-on: https://dawn-review.googlesource.com/1500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-09-18 12:49:22 +00:00
Jiawei Shao
3d670506e3 Remove TextureViewBuilder and add CreateDefaultTextureView entry point
This patch is the first one to descriptorze texture view. In this
patch, we completely remove TextureViewBuilder and add the entry
point CreateDefaultTextureView for creating a texture view on a
non-array 2D texture using the same type and format.

Texture view descriptors and 2D array texture views will be supported
in the next patch.

BUG=dawn:1, dawn:16

Change-Id: Ibd2a0bcf02cbb567a98d2faaaaa897eff2c062e5
Reviewed-on: https://dawn-review.googlesource.com/1440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-09-18 00:31:57 +00:00
Corentin Wallez
21d8438ad6 Validate SPIR-V code when creating ShaderModules
This integrates spirv-val in dawn_native so that regular and
WebGPU-specific validation of shaders is done.

Also adds tests to check OpUndef is correctly rejected so we know
WebGPU-specific validation is working.

Change-Id: If49d276c98bca8cd3c6c1a420903fe34923a2942
2018-09-07 05:41:25 -04:00
Jiawei Shao
425428f97b Descriptorize Texture
This patch introduces texture descriptor for texture creation instead
of texture builders.

This patch also adds "arrayLayer" to texture descriptor and removes
mDevice in TextureD3D12.
2018-08-28 03:00:48 -04:00
Corentin Wallez
82b6573d54 Descriptorize Buffer
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.

Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
2018-08-23 08:23:06 -04:00
Corentin Wallez
df6710358b Descriptorize ShaderModule
Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
2018-08-21 02:26:24 -04:00
Corentin Wallez
ae79c03d45 Rename the nxt namespace to dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
f684040e0a Rename NXTHelpers to DawnHelpers 2018-07-18 22:54:06 +02:00