Commit Graph

3 Commits

Author SHA1 Message Date
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
James Price 88b8e2f289 writer/spirv: Implement invariant attribute
Bug: tint:772
Change-Id: I94f8e95f7c1206f33dbf4defba2d22d95a5cfb1e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57643
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-12 14:48:20 +00:00
James Price fcc0de0b86 wgsl: Implement invariant attribute
Make sure the other backends ICE on unrecognized attributes.

Add E2E tests, currently skipped for the other backends.

Bug: tint:772
Change-Id: I4e68d111ff79b19ebb6c574058a91debcb746011
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57642
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-12 12:28:52 +00:00