Looks like a typo in the test cases I wrote.
Change-Id: Ieb4d8ce28827e47ab0baef7b1178395d97f90ace
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69841
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.
Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Use the new semantic constant value information to significantly reduce the complex indexing logic emitted for UBO accesses.
This will dramatically reduce the number of `for` loops that are decayed to `while` loops.
Change-Id: I1b0adb5edde2b4ed39c6beafc2e28106b86e0edd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>