This CL modifies code generation so that the generated client procs call
the handwritten methods on client objects directly.
Previously the flow was:
- wgpuBarDoStuff
- ClientBarDoStuff
- ClientHandwrittenBarDoStuff
- client::Bar::DoStuff
With this CL the flow is:
- wgpuBarDoStuff
- ClientBarDoStuff
- client::Bar::DoStuff
This required adding Buffer creation methods on client::Device instead
of calling client::Buffer static methods directly.
Bug: dawn:445
Change-Id: I1b332b71ac7a03685afcf8fd0617d3d27da468cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24062
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This CL only moves code, renames client::Fence members, and introduces
client::Queue. Additional fence methods are added for the interaction
with the queue. There are no functional changes.
With this ApiProcs.cpp is almost passthrough and will be removed in a
follow-up CL.
Bug: dawn:445
Change-Id: I65544ef76b54614452cf7c74a948a96cb35a4cfe
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24061
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Compensate for the fact that dominance does not correspond
exactly to scoping. A definition can dominate a use, but when mapped
in a naive way to constant definitiion and its use, the definition
name goes out of scope by the time you reach the use.
This is correct for storable types.
Bug: tint:3
Change-Id: I03e6c5ba68393151485ed4cdbe6b2b3d7773d1ad
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24141
Reviewed-by: dan sinclair <dsinclair@google.com>
Avoid sinking expensive operations into control flow such as loops.
The heuristic way to achieve that is to avoid moving combinatorial
values across *any* structured construct boundaries.
Bug: tint:3
Change-Id: I91502b01166a0db64c0e652331591850df75f9d4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/24140
Reviewed-by: dan sinclair <dsinclair@google.com>
This also removes the reliance on BufferBase::IsMapped to know whether
to unmap on destroy. This call was confusing because it was used by the
D3D12 backend to know if its own storage was mapped, but semantically
seemed to check for Buffer::State::Mapped (and not MappedAtCreation).
Bug: dawn:445
Change-Id: I3d6fde1d2996798d53264d5643545f0efb90551a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24060
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon Jones <brandon1.jones@intel.com>
This CL adds GetMappedRange reusing the existing GetMappedPointerImpl
call in dawn_native. In dawn_wire tracking is added to keep a
Buffer::mMappedData around.
Tests are added to test the result of Get[|Const]MappedRange in all
buffer states.
Bug: dawn:445
Change-Id: I3737dc4d36f31d392839952da0b5c0d10c7c8a88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In a follow-up CL we need to know if the buffer is in the
MappedAtCreation state for validation of GetMappedRange. Having the
state not 100% reflect the state in the spec meant that validation if
GetMappedRange would fail for buffers mapped at creation for which
IsMapWritable is true.
Bug: dawn:445
Change-Id: I4a64335a708b838526da8d65f907b21c782816e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23981
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
In a render/compute pass, if a texture is used as the same usages
across its subresources, and it is also used as different usages
across its subresources. We should mark that it is not used as the
same usages across its subresources for this pass, and we need to
visit every single subresource to track its usages transition.
Bug: dawn:462
Change-Id: Ide0770db62a3b7b85664757b21eb3280a0bb646c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23300
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
The current `cast` conversion code only handles scalar types and fails
if provided with vectors. This CL updates the logic to accept scalars
along with the provided scalar cases.
Bug: tint:96
Change-Id: I60772e75286fc3ee7a9dfba6634db069062b22d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23820
Reviewed-by: David Neto <dneto@google.com>
Added Device::GetOrCreateEmptyBindGroupLayout which caches the result
after being run and modified PipelineBase::getBindGroupLayout to use
that instead of creating a new empty bind group layout each time.
Bug: dawn:466
Change-Id: I70a5719265784eb8f60c2eedf6db7596462b21bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23980
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
This Cl adds emission of the Kill statement as `discard_fragment`. This
may need to be revised when the semantics of Kill are agreed upon.
Bug: tint:8
Change-Id: I2d09f09143b2acd0139d876e873e3c70abbc84a3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23841
Reviewed-by: David Neto <dneto@google.com>
The process of passing the module through this reader, the WGSL semantics,
and the SPIR-V writer will sanitize the module such that the end result
should satisfy SPV_ENV_WEBGPU_0 requirements.
Being more forgiving about the input SPIR-V will be a quality-of-life
improvement.
Bug: tint:3
Change-Id: Ib54cbf729b9e078d797a1ef31422bad497daa5a0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23942
Reviewed-by: dan sinclair <dsinclair@google.com>
Commit-Queue: dan sinclair <dsinclair@google.com>
This patch moves the computation of TextureBufferCopySplit outside of
the loop over each copy texture array layer so that we only need to do
the computation once for each B2T and T2B copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: I1fcfc972504f845467af92a77bc37870ed7b52a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23720
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This Cl adds the code to emit functions from the metal writer. Note,
this does not handle entry points yet.
Bug: tint:8
Change-Id: Ie665771169261f6839de5eb1b66dc511bf47616a
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23704
Reviewed-by: David Neto <dneto@google.com>
This CL adds the start of identifier expressions to the Metal backend.
Identifiers with paths are currently not supported.
Bug: tint:8
Change-Id: I4df8b6a3c32251d454d3dae5fa8933dad36094f8
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23703
Reviewed-by: David Neto <dneto@google.com>
This CL adds the start of type emission for the Metal backend. A few
types like pointers and structs aren't complete yet.
Bug: tint:8
Change-Id: I648e9275ef1b9dc6fa63b6ab328fe018a5f620ea
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23701
Reviewed-by: David Neto <dneto@google.com>
Use the shortcut for zero-values: a type constructor without
any parameters. Scalars still use plain literals like false, 1u, 1.0.
Change-Id: Ie436f1af28cbab0b4c87a07b057deb04632eb534
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23680
Reviewed-by: dan sinclair <dsinclair@google.com>
This Cl updates the entry point code to only output Input/Output
variabes which are referenced by the function instead of all
Input/Output variables.
Bug: tint:28
Change-Id: Idc429e02cac8dac7fc7b609cbd7f88039695829e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23623
Reviewed-by: David Neto <dneto@google.com>
When a type alias is created, map the SPIR-V type ID to the
type alias, not the underlying type. Only unpack the alias as
needed when inspecting the content structure to make values.
Bug: tint:3
Change-Id: I11011ddd190d89c81d3323f684a5e13f17dde09d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23582
Reviewed-by: dan sinclair <dsinclair@google.com>
This Cl updates the system to allow zero initializers. This allows:
```
var a : vec3<f32> = vec3<f32>();
```
Bug: tint:34
Change-Id: I84d6b431914c4ddf112ed375fae028d912f4a080
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/23660
Reviewed-by: David Neto <dneto@google.com>
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.
BUG=dawn:453
TEST=dawn_end2end_tests
Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>