Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.
Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Adds functionality to Dawn and Tint to rotate and flip-Y external
textures through the shader transform. Tests are included.
Bug: chromium:1316671
Change-Id: I40a6b67eaeb2a348f469e4879eeb585bc40537b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.
Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This is required to handle materialized values, and for constant
expressions.
Bug: tint:1504
Change-Id: If0a49e9b03566c06aa6e4e4c284fc427e1541e91
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92082
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Adds configurable gamma and gamut correction in Tint's external texture
transform. Adds constants in Dawn to perform correct conversion from
BT.709 to sRGB.
Bug: dawn:1082
Change-Id: I68b7ad7ccec29977c637a0a0d4f526cd47fe73d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88367
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Adds configurable gamma and gamut correction in Tint's external texture
transform. Adds constants in Dawn to perform correct conversion from
BT.709 to sRGB.
Bug: dawn:1082
Change-Id: Id5eecc37f0224541bf36e2f9757e7e2047e4b66b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87666
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Changes Dawn and Tint to use a 3x3 matrix for external texture
YUV-to-RGB conversions. This will allow us to use standard matrices
as they exist in SkYuvMath.
Bugs: dawn::1082
Change-Id: I8e0c7c3dc1c085d8f336da956aea9496913b70fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86847
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
With this change, the backend sanitizers always run the
MultiplanarExternalTexture transform. If the new option is enabled, it
auto-generates bindings for this transform.
This change also enables this auto-generation for the Tint commandline
application, as well as for the fuzzers.
Bug: chromium:1310623
Change-Id: I3c661c4753dc67c0212051d09024cbeda3939f8c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85542
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>