The OpenGL ES 3.1 spec says:
"The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined."
ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail.
Bug: dawn:1390
Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbitlow', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.
CTS tests: https://github.com/gpuweb/cts/pull/1003
Bug: tint:1367
Bug: tint:1449
Change-Id: I8125b32687196678906e5a9d056b4f2efd885073
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81502
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>