2 Commits

Author SHA1 Message Date
Rafael Cintron
c64242d4c2 Make RefCounted derived objects have private destructors
RefCounted (and derived) destructors should be protected on the class
to ensure the objects can ONLY be destructed by calling Release. This
avoids errors cause by destroying objects out from under code which
has an active reference count.

Unfortunately, many of the 'base' classes must continue having public
destructors because they are used as "blueprint" objects created on
the stack.

Added final on most-derived classes.

Ideas for future improvement:
- Change "base" objects to have protected destructors but create new
blueprint objects that privately derive from base objects. This
limits the blueprint object's usefulness to only be a blueprint.
- Modify createX methods to return Ref<Object> instead of Object*

Change-Id: I6f3b3b178118d135c4342cb912e982a3873d71af
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18780
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-06 18:20:02 +00:00
Austin Eng
463c394905 Slab-allocate OpenGL bind groups
Now that all backends use slab-allocated bind groups, this patch also
moves the BindGroup implementation with owned-data into the Null backend.

Bug: dawn:340
Change-Id: I08a952075b382008fb82f1fbab3f779cc05bc2a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16747
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-13 23:51:50 +00:00