Commit Graph

12 Commits

Author SHA1 Message Date
Corentin Wallez a2f9277dac D3D12: Split D3D12Backend in Forward.h and DeviceD3D12 2018-06-19 13:51:26 -04:00
Corentin Wallez b703def640 Add Device::CreateQueue() instead of the builder
We are changing all object creation to use descriptors but there is no
creation argument to pass for queue, so instead Device::CreateQueue
takes no argument.
2018-06-18 13:33:40 -04:00
Corentin Wallez 2d62a371ee Format: src/backend/d3d12 2017-11-28 16:18:39 -05:00
Corentin Wallez e00385af73 Member rename: src/backend/d3d12 2017-11-23 17:04:10 -05:00
Corentin Wallez fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00
Austin Eng e44179ae4d Move command list creation to the Device and indirectly reserve command allocators 2017-06-19 15:08:53 -04:00
Austin Eng a4dcde9cf3 forward declare allocator classes 2017-06-19 15:08:53 -04:00
Austin Eng 78f1619446 Use CommandAllocatorManager to create and track lifetimes of ID3D12CommandAllocators 2017-06-19 15:08:53 -04:00
Austin Eng b947993e1a Add d3d12 resource uploader to create and manage uploading resource lifetimes 2017-06-14 13:53:52 -04:00
Austin Eng d251356783 D3D12 vertex and index buffers with resource transitions 2017-06-14 13:53:52 -04:00
Austin Eng 2b055c38fd add fences to prevent resetting a ID3D12CommandAllocator before commands have completed 2017-06-09 07:26:31 -07:00
Austin Eng cfeda4d9f2 CHelloTriangle working 2017-06-07 16:23:10 -04:00