A couple of the vector constructors were the wrong width.
Noticed when looking at the far-more-readable HLSL writer output.
Change-Id: Ibb383eafb55c5f743851aa4500adeda5909f0922
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/33423
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Handle wsgl parsing and spirv writing of:
textureSample(), textureSampleBias(), textureSampleLevel(),
textureSampleGrad(), textureSampleCompare()
Handle the different signature for array texture types.
Includes offset overloads.
Change-Id: I6802d97cd9a7083f12439b32725b9a4b666b8c63
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/32985
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>