Changes Dawn and Tint to use a 3x3 matrix for external texture
YUV-to-RGB conversions. This will allow us to use standard matrices
as they exist in SkYuvMath.
Bugs: dawn::1082
Change-Id: I8e0c7c3dc1c085d8f336da956aea9496913b70fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86847
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
With this change, the backend sanitizers always run the
MultiplanarExternalTexture transform. If the new option is enabled, it
auto-generates bindings for this transform.
This change also enables this auto-generation for the Tint commandline
application, as well as for the fuzzers.
Bug: chromium:1310623
Change-Id: I3c661c4753dc67c0212051d09024cbeda3939f8c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85542
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
The multiplanar external texture transform has been integrated into
Dawn, which means we have no use for the single plane transform - so it
should be deleted.
Bug: dawn:1082
Change-Id: Id8977d03839b76c90ae6e70400d048c13fbe85f4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80120
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>