OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)
Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Change-Id: Id0c879c597e02da32350b2ee4878991fe78c470f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78221
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kindly donated by Brandon Jones and Austin Eng.
Tint has been used to convert all the deprecated attributes to the new style. In doing so, comments have been stripped. These are not massively important for the benchmarking.
Bindings have also been adjusted to be sequential and unique so that the MSL backend doesn't have to deal with binding remapping.
Existing benchmark files that used an underscore '_' have been renamed to use a dash '-' instead, to match the new files.
Change-Id: If5fb507b981f107ed570f6eedb55b232448f67aa
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77443
Reviewed-by: Brandon Jones <bajones@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>