The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.
Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
These have been deprecated, and their usages in Dawn, CTS and samples have been updated.
Fixed: tint:846
Change-Id: I74b831fd5be2e7ca02e8208835eac8beddcef9af
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54325
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Some now pass, some still fail.
If we fix bugs and they begin to pass, we have a better chance of noticing and marking the issues as fixed.
Change-Id: I7278f960967a570ccde8865dcf2aa580235559bf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54062
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>