UV plane's coord should be half of that of Y plane for NV12.
Bug: chromium:1415832
Change-Id: Icee851e61eca1f7da291285100f8edcce482b511
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119860
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Jie A Chen <jie.a.chen@intel.com>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.
Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Adds functionality to Dawn and Tint to rotate and flip-Y external
textures through the shader transform. Tests are included.
Bug: chromium:1316671
Change-Id: I40a6b67eaeb2a348f469e4879eeb585bc40537b2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Where the intrinsic uses the fixed-dimension form of the types.
Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Since GLSL ES does not support the offset= attribute, struct members
with explicit @align or @size attributes require adding explicit
padding members. This in turn requires rewriting any constructor
calls to initialize the new padding to zero, handled in the same
transform.
Note that this is currently overly-verbose, and will add padding where
GLSL doesn't technically need it (e.g., padding a vec3 out to 16 bytes).
Bug: tint:1415
Change-Id: Ia9ba513066a0e84f4c43247fcbbe02f5fadd6630
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101720
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.
Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Replace the temporary file name with 'shader.hlsl', so that
skip-expectations can be stably re-generated.
Change-Id: I5ead2235e6e0d84ad67c8d90f8d06b812c8fd593
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97145
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>