This uses an intermediate staging buffer to copy data into the buffer.
Bug: dawn:7
Change-Id: I3bda19a8450ef0eddc5b4382ce1b9120f074b917
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7500
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This is the first command to return a struct. This patch also
updates the code generator to support structure return values.
Bug: dawn:7
Change-Id: Ie8acec895c0ec88429672138ffc900032fbbc447
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/4780
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Double free was happening if buffer.Destroy() was called right
before the buffer went out of scope since DestroyImpl wouldn't
check to see if the resource was already released.
Also refactor Destroy in Texture classes to match the pattern
of Buffer classes. Added validation of the texture object when
Destroy is called.
Bug: dawn:124, chromium:947323
Change-Id: I0e4a652ff5b86a151b4919c781c1dd385b4e3213
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6060
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This reverts commit 9bf529ec9421dcd6a27b9d07fbe3edf6bea598d3.
Reason for revert:
Fixed test failure by submitting basic render pass to clear out texture
before running the tests.
The test was failing previously because the texture pixel color was not
cleared before running the tests, causing unexpected
pixel colors to be compared. Creating a basic render pass clears
the texture, but since the first test fails on submit expectedly,
the pixel is never cleared.
Bug: dawn:46
Change-Id: Ic190c2d8d6af3f9d8def3370b92c6974a82a0096
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5500
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
This reverts commit b6a80b321e8fa0b79d9a947656ea0ad649ed5a3c.
Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226
Original change's description:
> Destroy backend implementation for Buffers
>
> Destroy can be used to free the GPU memory associated with resources
> without waiting for javascript garbage collection to occur.
> The buffer is validated at submission to the queue.
> So any buffer that has been destroyed before submission, will then
> invalidate the submit and result in an error.
>
> Bug: dawn:46
> Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
> Commit-Queue: Natasha Lee <natlee@microsoft.com>
TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: dawn:46
Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Destroy can be used to free the GPU memory associated with resources
without waiting for javascript garbage collection to occur.
The buffer is validated at submission to the queue.
So any buffer that has been destroyed before submission, will then
invalidate the submit and result in an error.
Bug: dawn:46
Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: If4d3e717186895b1409502c1dea5ab751a4776b2
Reviewed-on: https://dawn-review.googlesource.com/c/4440
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
This is part of making buffer mapping match WebGPU
Bug: dawn:7
Change-Id: Ia97c872e398112aef0f93c98618c8a7f3ff0c19a
Reviewed-on: https://dawn-review.googlesource.com/c/4580
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Manages a single persistently mapped GPU heap which is sub-allocated
inside of ring-buffer for uploads. To handle larger buffers without additional
unused heaps, ring buffers are created on-demand.
BUG=dawn:28
TEST=dawn_unittests
Change-Id: Ifc5a1b06baf8633f1e133245ac1ee76275431cc5
Reviewed-on: https://dawn-review.googlesource.com/c/3160
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This is needed to implement the timeline fence signal tracker in the frontend
Bug: dawn:26
Change-Id: Id6eb2afb81385de5093b57c5cb23ace93c8aab1b
Reviewed-on: https://dawn-review.googlesource.com/c/2741
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
d3d12::Buffer::UnmapImpl() was passing an empty range to
ID3D12Resource::Unmap(). This causes it to be a no-op when writing a
buffer. The fix is to store the entire mapped range in the Buffer,
and use it during Unmap().
Note: this doesn't seem to actually cause an issue on the D3D12 drivers I
have, so I have been unable to write a test for it. However, it does cause
an issue in RenderDoc: the buffer data appears unmodifed after the
Map/memcpy/Unmap calls. The hypothesis is that RenderDoc notices the empty
range at the API level, and leaves its shadow buffer contents unmodified.
Because I feel this change is correct regardless, I'm landing it without
a test.
Bug: dawn:25
Change-Id: Ie5dd5fcfedbe1d80c75a3d8094c97af27653ee00
Reviewed-on: https://dawn-review.googlesource.com/c/1920
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
We still keep a dummy BufferBuilder object around so that it can be used
for the builder error callback tests of the wire.
Change-Id: If0c502bb8b62ee3ed61815e34e9b6ee6c03a65ef
Resources used to have both a current and an allowed usage but the
concept of current usage has been removed so we can rename "allowed
usage" to "usage" to make the name match WebGPU's
WebGPUBufferDescriptor::usage and WebGPUTextureDescriptor::usage
Change-Id: I5190950bf7f7f5b86c92247ef0240fead9886268