Commit Graph

54 Commits

Author SHA1 Message Date
Corentin Wallez ca9af201b5 Fix validation errors in Animometer's shader 2017-06-06 10:03:46 -07:00
Corentin Wallez 583e9a8f3c Avoid name conflicts between Util and Windows function
GetWindow and SwapBuffers are function of Windows.h and using the same
name causes a compile error.

This commit also changes Util's GetProcTableAndDevice to CreateNXTDevice
because we might need to call NXT procs when creating the C++ device.
2017-05-30 10:48:32 -07:00
Kai Ninomiya 68df8b0a3a Introduce render passes
* First API design (many features missing, including input attachments)
* Metal implementation (no OpenGL yet)
* Render-to-texture demo (a little broken until we have depth buffers)
* Update examples to use render passes
2017-05-22 10:53:19 -07:00
Corentin Wallez f07e3bd4c9 Initial commit of all the NXT integration.
More like squashed history, contributors were:
 - Kai Ninomiya
 - Corentin Wallez
2017-04-20 14:38:20 -04:00