7 Commits

Author SHA1 Message Date
Jiawei Shao
d527ffa3c0 Disallow creating multisampled textures without RenderAttachment usage
Bug: dawn:1450
Test: dawn_unittests
Change-Id: I9b8d3ce0cdfc557bd1ac0be8f0ab0f1acac88718
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-09 00:10:42 +00:00
Corentin Wallez
736e97c5e0 Add reflection APIs for wgpu::Texture.
This requires adding a custom implementation of DeviceCreateTexture and
the Texture object in the wire client.

In dawn::native this requires the format enum separately from mFormat
which is a `const Format&` so that garbage format values can be
reflected correctly for error textures.

Bug: dawn:1451
Change-Id: I75b5635f36647f6f04dae54e92154f2b552beb64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92661
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-06-08 18:14:02 +00:00
Austin Eng
81b97656bc Update Dawn tests and fuzzers to create adapters/devices on the wire
Previously, the device/adapter were all created on the service-side
of a test, and then injected into the client side. Injected devices
and adapters do not support querying limits and features.

This CL changes setup so that adapter and device creation is always
initiated by the client - and the implementation on the service side
may be overridden for test fixture-specific behavior.

It also adds more fuzzing coverage since the fuzzers can now also
create adapters and devices.

Bug: dawn:689
Change-Id: Ief7faa1908ceae973dcb2f600bf4dd1cf5417704
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91680
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-05-28 01:31:07 +00:00
dan sinclair
41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00
Jiawei Shao
93a2bed032 Only allow creating 2D textures with RenderAttachment usage
BUG=dawn:1364
TEST=dawn_unittests

Change-Id: I49cdeeac8b951c3715211fc3b3b71934a19a6e64
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-04-20 04:01:39 +00:00
Jiawei Shao
ab1a2b7407 Add validation on format when creating a multisampled texture
This patch adds the validation on the texture format when we create
a texture with sample count > 1 according to the latest updates in
WebGPU SPEC.

Below formats can't be used to create a multisampled texture:
- R32Uint, R32Sint, RG32Uint, RG32Sint, RG32Float, RGBA32Uint,
  RGBA32Uint, RGBA32Sint, RGBA32Float
- All compressed formats
- RGB9E5UFloat

BUG=dawn:1244
TEST=dawn_unittests

Change-Id: I71743281ce12158be4b1904732934fad95f39cee
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80240
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-02-17 00:48:26 +00:00
Austin Eng
189b0cec37 tint->dawn: Move src/dawn_tests -> src/dawn/tests
Bug: dawn:1275
Change-Id: I79f2aeb0c54a74dd5becd90c46792705a28e87da
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-02-09 14:54:31 +00:00