Commit Graph

12 Commits

Author SHA1 Message Date
James Price e548db90f6 msl: Handle buffer variables in transform
This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-10-28 15:00:39 +00:00
Ben Clayton 7103f51603 writer/msl: Fix swizzling on packed vectors
Metal 1.x does not support swizzling on packed_vec types.
Use array-index for single element selection (permitted on LHS and RHS of assignment)
Cast the packed_vec to a vec for multiple element swizzles (not permitted as the LHS of an assignment).

Fixed: tint:1249
Change-Id: I70cbb0c22a935b06b3905d24484bdc2edfb95fc2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67060
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-10-20 16:12:33 +00:00
James Price 46978033a7 msl: Only emit packed vectors when the width is 3
MSL vectors with other widths already match WGSL's rules for alignment
and size.

Change-Id: I237052372463ea8323eab47c3b4ca90c6d8afcc3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/62600
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-23 21:45:23 +00:00
James Price 8094553c8a msl: Automatically remap binding numbers in exe
Remap all resources into a flat namespace, to allow tests to pass when
multiple resources use the same binding number.

Fixed: tint:959
Change-Id: I58ed07c789e1ea90fc370ceba73b9d8292902549
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61261
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-12 19:47:20 +00:00
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00
Ben Clayton 51cfe26bb7 writer/hlsl: Simplify UBO accesses for static indexing
Use the new semantic constant value information to significantly reduce the complex indexing logic emitted for UBO accesses.
This will dramatically reduce the number of `for` loops that are decayed to `while` loops.

Change-Id: I1b0adb5edde2b4ed39c6beafc2e28106b86e0edd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57701
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-07-13 12:18:13 +00:00
Ben Clayton 4135ea55eb writer/hlsl: Don't wrap arrays in structures
FXC has trouble dealing with these.
This was originally added to handle returning arrays as structures.
HLSL supports typedefs, which is a much simpiler solution, and doesn't upset FXC.

Bug: tint:848
Bug: tint:904
Change-Id: Ie841c9c454461a885a35c41476fd4d05d3f34cbf
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56774
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-07-05 15:20:57 +00:00
Ben Clayton 3124d43fda writer/hlsl: Use unsigned indices for UBOs
These indices were a mix of signed and unsigned.
Modulus on the signed integers was producing FXC warnings about performance.

Change-Id: Ib82f4296199a09d2f03be8b06314feefce0022e2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56765
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-02 19:27:42 +00:00
Ben Clayton 2bb45389b7 writer/hlsl: Zero initialize with (T) 0
For structures and arrays.
This behaves identically to the per-element zero-initialization, but can be significantly less verbose.

Change-Id: I380ef86f16c2b3f37a9de2820e707f368955b761
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56764
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-02 19:27:42 +00:00
Ben Clayton f24b37e122 writer/msl: Rework string printing
Add `out` parameters to expression and type generators.

Use the new helper classes in TextGenerator.
Cleans up bad formatting.

Prepares the writer generating 'pre' statements, required for atomics.

If-else statements are generated slightly differently. This is done so that 'pre' statements for the else conditions are scoped correctly. This is identical to the HLSL writer.

Bug tint:892

Change-Id: I4c6e96c90673ba30898b3682bf3198497d63a2d4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56067
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-28 15:30:57 +00:00
Ben Clayton a05669ae71 Add test case for dawn:947
Bug: dawn:947
Change-Id: Ie594f084d7642e470d058a0fd2b5f43e2e9f72cc
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55441
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-06-21 19:27:26 +00:00