Kai Ninomiya
fa37f2239c
replace AdvanceSubpass with Begin/EndRenderSubpass
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and replace subpassActive with VALIDATION_ASPECT_RENDER_SUBPASS
2017-07-07 11:19:42 -04:00
Corentin Wallez
9347e8fcd1
Rename example/Utils to example/SampleUtils
2017-06-20 07:40:17 -07:00
Corentin Wallez
5ee7afdfbe
Split NXT helpers from example/Utils into src/utils
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This will make it possible to use them in the test suites
2017-06-20 07:40:17 -07:00
Corentin Wallez
1bd219d8a8
Split BackendBinding from example/Utils into src/utils
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This will make it possible to reuse the backend bindings for test suites
2017-06-20 07:40:17 -07:00
Austin Eng
39c901d3dc
Change usage requirements for Buffer::SetSubData to require TransferDst
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instead of MapWrite bit
2017-06-14 13:53:52 -04:00
Corentin Wallez
f45bdb89c6
Split Mapped usage in MapWrite and MapRead
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Also make use of CreateFrozenBufferFromData where possible in the
example to make the renaming easier.
2017-06-09 15:26:26 -07:00
Kai Ninomiya
39c1bce62d
Update glTFViewer for render passes and depth stencil state ( #39 )
2017-06-08 19:03:59 -07:00
Corentin Wallez
a0ad53b618
Enable format macros in glTFViewer
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Without this compilation can fail in picojson.h because the PRId64 macro
isn't defined (it is used to print 64bit ints).
2017-05-30 15:55:34 -07:00
Corentin Wallez
583e9a8f3c
Avoid name conflicts between Util and Windows function
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GetWindow and SwapBuffers are function of Windows.h and using the same
name causes a compile error.
This commit also changes Util's GetProcTableAndDevice to CreateNXTDevice
because we might need to call NXT procs when creating the C++ device.
2017-05-30 10:48:32 -07:00
Corentin Wallez
7f433a5b52
Add bufferOffset to CopyBufferToTexture.
2017-05-10 19:49:52 +02:00
Corentin Wallez
f07e3bd4c9
Initial commit of all the NXT integration.
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More like squashed history, contributors were:
- Kai Ninomiya
- Corentin Wallez
2017-04-20 14:38:20 -04:00