Commit Graph

743 Commits

Author SHA1 Message Date
Corentin Wallez 3a5e765f23 BindGroupLayout: Fix off-by-one kMaxBindingsPerGroup validation
BUG=chromium:906370

Change-Id: I95659856398523931b8aacf1e9a9239ac85f1156
Reviewed-on: https://dawn-review.googlesource.com/c/2567
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Shaobo Yan <shaobo.yan@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-21 09:47:19 +00:00
Jiawei Shao ad3d9bafbc Fix missing validations and Vulkan flags on cube map texture views
This patch adds checks that we can only create cube map and cube
map array texture views on textures with width == height as is
required in Vulkan.

This patch enables the imageCubeArray feature on Vulkan back-ends
to ensure we can create cube map array image views on all Vulkan
back-ends.

This patch also adds a missing VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
flag when creating Vulkan images with arrayLayer >= 6. Without this
flag we cannot create cube map or cube map array views.

This patch fixes all the cube map end2end tests on Linux using
Vulkan back-ends.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: Id9386b9ee509d18a5ba8ae1ca085134486b242d7
Reviewed-on: https://dawn-review.googlesource.com/c/2522
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-21 01:00:20 +00:00
Corentin Wallez 63997221d7 Fix #include casing breaking linux->windows cross compilation
TBR=kainino@chromium.org
BUG=chromium:907093

Change-Id: I616f774e70871bf3e728178d8d41c18a488b6901
Reviewed-on: https://dawn-review.googlesource.com/c/2580
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 15:40:04 +00:00
Corentin Wallez c7d78088cd Make codegen not cast between fnptrs.
When generating the proc tables for dawn_native and dawn_wire (for the
client), we were casting between function pointers with the C types and
function pointers with the internal types. This is UB and was caught by
UBSan.

Replace casts between function pointers by casts between types inside
the functions themselves.

BUG=chromium:906349

Change-Id: Icd8f6eedfa729e767ae3bacb2d6951f5ad5c4c82
Reviewed-on: https://dawn-review.googlesource.com/c/2400
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 09:33:35 +00:00
Corentin Wallez c56860e27f WireServer: Check for ID 0 in hand-written handlers.
BUG=chromium:905272

Change-Id: Ib8efb307dbdd6fc57d2cc75366f238c4dfb2beea
Reviewed-on: https://dawn-review.googlesource.com/c/2563
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 09:31:45 +00:00
Corentin Wallez ece004fd69 DawnWireAndFrontendFuzzer: skip SwapChainBuilderSetImplementation
SetImplementation takes a pointer and would be shimmed by browsers so we
skip the call in the fuzzer, otherwise we'd dereference arbitrary
pointers.

BUG=chromium:906391

Change-Id: I61d8d729d3fb242e8ddf7452a88a653e05a82cc2
Reviewed-on: https://dawn-review.googlesource.com/c/2562
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 09:30:15 +00:00
Corentin Wallez c1bb72c5d2 DawnWireAndFrontendFuzzer: don't leak the device.
The dawn::Device(dawnDevice) constructor was adding a reference which
caused the device to leak. Fix this by using dawn::Device::Acquire
instead.

BUG=chromium:904734

Change-Id: Id641459f9285c9da51a0d2a1f88126197bfd79a5
Reviewed-on: https://dawn-review.googlesource.com/c/2561
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-20 09:14:40 +00:00
Ryan Harrison fbeca676d4 Tighten when signal trap is used in SPIRV-Cross fuzzers
Due the jump within the signal trap used in these fuzzers, local scope
allocations cannot occur while the signal trap is on, otherwise there
is a possibility of leaks. This CL rewrites how the code under test is
run, so that the potentially aborting code is tightly wrapped by
signal trap without any local scope allocations.

BUG=chromium:906416

Change-Id: Ie52647433dcac57e3ea065d5bdcb6e14c5929494
Reviewed-on: https://dawn-review.googlesource.com/c/2521
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-19 19:20:08 +00:00
Corentin Wallez 391c8a9224 Roll GLFW to pick up macOS Mojave fixes
BUG=dawn:35

Change-Id: Id9f71ab3a6023b21883d1b3d2f8afcebcf5b2f71
Reviewed-on: https://dawn-review.googlesource.com/c/2480
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-19 10:21:23 +00:00
Corentin Wallez 15d8cb765f Roll Chromium's build system to fix Windows builds
build/win_toolchain.json was updated out of band so we need to roll all
Chromium's build support repos to pick up the respective change to
build/vs_toolchain.py

In the meantime, LASTCHANGE-related functionality changed and requires a
new hook to run before we can call `gn gen`.

TBR=kainino@chromium.org
TBR=senorblanco@chromium.org
BUG=chromium:906559

Change-Id: Ic5d297b5700193ca72b02874073e6c553f06e04f
Reviewed-on: https://dawn-review.googlesource.com/c/2560
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-19 10:13:31 +00:00
Corentin Wallez ccfd89d1e3 Run win-dawn-rel on the CQ
BUG=chromium:901830
TBR-kainino@chromium.org
TBR=senorblanco@chromium.org

Change-Id: Ic8249f475f62bb39a8ff17fc6203dc56c6854176
Reviewed-on: https://dawn-review.googlesource.com/c/2501
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-16 13:01:23 +00:00
Jiawei Shao 5ab84ec0a6 Support cube map and cube map array
This patch implements cube map and cube map array texture views on
all back-ends and adds related end2end tests.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I3ac3f493eb92ac551371041039bd5cf39df53050
Reviewed-on: https://dawn-review.googlesource.com/c/2220
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-16 12:11:20 +00:00
Corentin Wallez 69b44ee6a1 BUILD.gn: Fix libdawn_native missing dep on its own headers
BUG=chromium:904736
BUG=chromium:905442
TBR=kainino@chromium.org

Change-Id: Ie08b9c82f189e12ba42411e492190731daad5aca
Reviewed-on: https://dawn-review.googlesource.com/c/2441
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-15 12:38:12 +00:00
Corentin Wallez 2ec59d9fcc Don't use shared libraries in the wire fuzzer.
Otherwise UBSan complains that C++ types are different between the
shared libraries because libc++ is linked statically.

BUG=chromium:904736

Change-Id: I51ef40d1f7910fd693a4585c74ff404812472d2e
Reviewed-on: https://dawn-review.googlesource.com/c/2380
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-14 21:04:26 +00:00
Ryan Harrison 499bc0318d Set correct ASAN flags for SPIRV-cross fuzzers
These fuzzers currently depend on being able to change the signal
handler at runtime, but the default flags being used forbid this. This
CL overrides the upstream default to allow changing the handler.

BUG=chromium:904725,chromium:904712

Change-Id: I68423564981b7f2e39f7c00744b92da982cf19e9
Reviewed-on: https://dawn-review.googlesource.com/c/2361
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Max Moroz <mmoroz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-14 21:04:16 +00:00
David Neto b5bced2fce README.md: Need pkg-config on Linux
Change-Id: I32a2f8e2668514b6fc80163f1c567a4038c12d1c
Reviewed-on: https://dawn-review.googlesource.com/c/2340
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-13 09:10:37 +00:00
Corentin Wallez 597e1587b4 Build fuzzer tests in standalone builds too.
This will avoid compilation to break, and adds standalone reproducers
for the fuzzer_tests.

BUG=chromium:903380
BUG=dawn:34

Change-Id: I9995a852076d9f6d1ebdee5b999989c2d74d4709
Reviewed-on: https://dawn-review.googlesource.com/c/2321
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@google.com>
2018-11-12 18:09:56 +00:00
Corentin Wallez 45ee4c88c4 Add a fuzzer for the wire server and Dawn frontend
BUG=dawn:34

Change-Id: Ia82b52276c91ed3bd1a246548115e75ba0ede7f2
Reviewed-on: https://dawn-review.googlesource.com/c/2302
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-12 18:04:55 +00:00
Corentin Wallez 42a0a49318 Fix compilation of SPIRV-Cross fuzzers in Chromium
BUG=chromium:903380

Change-Id: Ic36c400339a2a1fd7dd99b928fec80ce98f6997b
Reviewed-on: https://dawn-review.googlesource.com/c/2320
Reviewed-by: Dan Sinclair <dsinclair@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-12 15:22:37 +00:00
Ryan Harrison 9854295ff6 Add fuzzers for SPIRV-Cross
This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL
outputs. These fuzzers live in Dawn because there is not appropriate
location in the Chromium source repo for them and it is unlikely they
would be land-able in the SPIRV-Cross repo, because it is not coupled
with Chromium's build system and thus Clusterfuzz so would be
effectively dead code. Dawn depends on this code, but it is also
integrated into the Chromium build system, so this was the best place
I could find for them

The code under fuzz unfortunately uses exceptions/aborting as its
error reporting mechanism. This is an acknowledge short coming and
there are efforts to remove this behaviour. To work around this and
reduce the number of false positives found by the fuzzers, a signal
trap has been implemented which will be removed once the code under
fuzz has been updated.

The trap replaces the existing signal handler and silencing signals
while running the code under test. This allows the code under test to
call abort() and not crash the fuzzing process. Theoretically, only
SIGABRT should need to be trapped, but something is causing the signal
from abort() to be converted to SIGSEGV when running under ASAN.

This signal trap has been tested with the fuzzing/sanitizers by
intentionally inserting bad calls that will occur after a few thousand
test cases. It was confirmed that the fuzzer detected the issue and
stops fuzzing.

The alternate to implementing this signal trap would be to turn on
exceptions for the fuzzer. This was attempted, but proved to be
fruitless due to what was reported as an ODR issue, but couldn't
couldn't be silenced. The likely underlying issue was a pre-built
library or other object being built without exceptions was causing
different versions of symbols or the exception version of the standard
library not being instrumented by ASAN. Given the majority of Chromium
eco-system turns off exceptions, fixing this issue would not be
helpful to the larger community and was looking like it would require
significant effort.

BUG=chromium:903380

Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631
Reviewed-on: https://dawn-review.googlesource.com/c/2260
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Max Moroz <mmoroz@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 12:20:21 +00:00
Corentin Wallez 6f86f176a9 Suppress tests failing on D3D12
BUG=chromium:901830
TBR=kainino@chromium.org

Change-Id: Ic70a9257433445eca6ac1fd650efdd51fcbe6174
Reviewed-on: https://dawn-review.googlesource.com/c/2280
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-12 09:04:58 +00:00
Corentin Wallez dcc488aa7c WireCmd: error out if "self" is null.
BUG=dawn:34

Change-Id: Ic77a6a1b2145ad9572abd6e2f3cd422d8c87f3eb
Reviewed-on: https://dawn-review.googlesource.com/c/2301
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-12 09:01:36 +00:00
Jiawei Shao 284f334398 Skip BindGroupTests.ReusedUBO and UBOSamplerAndTexture on Metal
BindGroupTests.ReusedUBO and BindGroupTests.UBOSamplerAndTexture fail on
Metal so we have to skip them temporarily.

BUG=dawn:33

Change-Id: I2875dab6d856eb207ee5b785ddf160df2cb9fd5b
Reviewed-on: https://dawn-review.googlesource.com/c/2240
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-09 00:48:43 +00:00
Corentin Wallez 679ff4ea86 Validate that mapped buffers aren't used in submits.
Likewise "presented" textures won't be available for use in submits so
this sets up state-tracking and validation for textures too.

Command buffer resource usage is now stored in the frontend instead of
done per-backend because it is used to validate resources are allowed in
the submits.

Also adds a test.

BUG=dawn:9

Change-Id: I0537c5113bb33a089509b4f2af4ddf4eff8051ea
Reviewed-on: https://dawn-review.googlesource.com/c/2142
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-07 10:02:43 +00:00
Corentin Wallez b04c728d54 Add tests for pass resource usage validation
BUG=dawn:9

Change-Id: I0ac62730bfe9ec521fa6da081ca50977c9fe4432
Reviewed-on: https://dawn-review.googlesource.com/c/2141
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-07 09:59:43 +00:00
Jiawei Shao db3b893675 Add entry points for creating a cube map/cube map array texture view
This patch adds the entry points for creating cube map and cube map
array texture views. This patch also adds validations that the array
layer in the texture view descriptor must be 6 when the texture view
dimension is cube map, and a multiple of 6 when the texture view
dimension is cube map array.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: I86a66c3753a7678351f65b43f6cd54b96d1b762c
Reviewed-on: https://dawn-review.googlesource.com/c/2200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-11-07 09:52:33 +00:00
Stephen White 6686fc8245 MSC build fix.
MSC doesn't like the use of sizeof(member) inside the same struct.
So hardcode the padding, and assert that the offset is 256.

Change-Id: I78bbca6871cf8227c90d00a03ccf8e3d955b7d21
Reviewed-on: https://dawn-review.googlesource.com/c/2160
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-11-04 00:53:18 +00:00
Corentin Wallez 2960ec3366 Add support for all of Chromium's CPU architectures.
BUG=chromium:870747

Change-Id: I421819871f5c45ac07850585e5dcc600d1ff8086
Reviewed-on: https://dawn-review.googlesource.com/c/2140
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-11-01 14:30:24 +00:00
Stephen White 4408b7f20c D3D12 fix for register binding offsets.
When both the vert and frag shaders have a UBO binding, the D3D12
backend was using register offset 0 for both, causing a collision,
and the wrong constant value used in one of the shaders.

The fix is to use the binding offsets computed by the BindGroupLayout,
since they know about all of the bindings, not just the ones computed
for each shader. This made it necessary to defer shader compilation
until pipeline layout creation time (as is done in the Metal backend
for similar reasons).

Finally, those bindings offsets computed by the BGL include an offset
for the CBV, UAV and SRV subgroups, so we must add the same register
offset when assigning the BaseShaderRegister to the descriptor ranges
in the PipelineLayout constructor so that they match.

Bug: dawn:20

Change-Id: I18287bf1c06f06dd61288e12da64752f54634466
Reviewed-on: https://dawn-review.googlesource.com/c/1960
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-11-01 13:59:19 +00:00
Corentin Wallez 61791eae36 Roll glslang to get a `gn check` fix.
TBR=kainino@chromium.org

BUG=

Change-Id: I46b7aaa8173685a81d89d0bf6cd93688114f80a0
Reviewed-on: https://dawn-review.googlesource.com/c/2120
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-31 12:21:57 +00:00
Corentin Wallez 146edf5bec Remove support for CMake builds
This also removes support for Travis and AppVeyor, as well as git
submodules for dependencies.

It also adjusts .gitignore to include dependencies (submodules are
implicitly ignored but are removed in this commit).

Finally, removes some CMake-specific code from the code generator.

BUG=

Change-Id: I4ebc04e530a574b412ef0ca81e4672db01f0ed92
Reviewed-on: https://dawn-review.googlesource.com/c/2040
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:53:11 +00:00
Jiawei Shao 84cde51741 Rename mipLevel to levelCount in TextureDescriptor
This patch renames the field "mipLevel" of TextureDescriptor to
"levelCount" to align with the WebGPU idl.

BUG=dawn:16

Change-Id: I36b30d78831786e4c21ffd641f820375e95a1be5
Reviewed-on: https://dawn-review.googlesource.com/c/2100
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:51:11 +00:00
Corentin Wallez e92ad5bb89 Build with a different gtest harness when in Chromium
Running test in a Chromium build requires using their gtest and gmock
targets as well as a harness that is in //base. Since we want to run
Dawn tests on the Chromium GPU bots, we need to support two
configurations both building tests standalone and in Chromium.

BUG=chromium:870747

Change-Id: I862e62a607e193a27562ece0f1f6d46d8728e446
Reviewed-on: https://dawn-review.googlesource.com/c/2080
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-31 10:49:21 +00:00
Yunchao He be948aa8e0 Initialize BlendDescriptor with default values.
BUG=dawn:32
TEST=dawn_end2end_tests

Change-Id: Ic5ae03e06e3cc620d0fefd3858206276c3fe9980
Reviewed-on: https://dawn-review.googlesource.com/c/2061
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-30 10:03:47 +00:00
Jiawei Shao c72ab8ce84 Support creating texture view with descriptor on OpenGL version >= 4.3
This patch implements creating texture view with texture view descriptor
with glTextureView, which is supported on OpenGL version >= 4.3. As is
required by glTextureView, we allocate storage for a texture by
glTexStorage*D instead of glTexImage*D.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I29bcf6d538a70b4d6d1e5a21276b9e8d6e93ca51
Reviewed-on: https://dawn-review.googlesource.com/c/1980
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-29 09:07:25 +00:00
Yunchao He c35103dc19 Use blend descriptor to replace a blend struct.
Bug=dawn:32

Change-Id: I74db6c1e9cf57a168967131ea2c9e1d802853ab4
Reviewed-on: https://dawn-review.googlesource.com/c/2020
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-29 09:06:55 +00:00
Stephen White 3f06587542 Fix D3D12 Buffer::UnmapImpl() for MapWriteAsync().
d3d12::Buffer::UnmapImpl() was passing an empty range to
ID3D12Resource::Unmap().  This causes it to be a no-op when writing a
buffer.  The fix is to store the entire mapped range in the Buffer,
and use it during Unmap().

Note: this doesn't seem to actually cause an issue on the D3D12 drivers I
have, so I have been unable to write a test for it. However, it does cause
an issue in RenderDoc: the buffer data appears unmodifed after the
Map/memcpy/Unmap calls. The hypothesis is that RenderDoc notices the empty
range at the API level, and leaves its shadow buffer contents unmodified.

Because I feel this change is correct regardless, I'm landing it without
a test.

Bug: dawn:25
Change-Id: Ie5dd5fcfedbe1d80c75a3d8094c97af27653ee00
Reviewed-on: https://dawn-review.googlesource.com/c/1920
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-10-26 11:49:12 +00:00
Yunchao He 56e5974c2c make the names in dawn.json consistent.
Most of names in dawn.json are in lower case, and we leave a blank space
between words. This tiny patch revises a few names, in order to conform
to the rule.

BUG=

Change-Id: I8f3f706bd48ce04fcca207a28f1b8725d7e0a7bc
Reviewed-on: https://dawn-review.googlesource.com/c/2000
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-10-26 06:35:48 +00:00
Jiawei Shao e8d12b44b6 Create texture view with descriptor on D3D12 and Metal - Part I
This patch is the first part to implement creating a texture view
with a texture view descriptor on D3D12 and Metal back-ends. With
this patch the texture views created with descriptor can be bound
as sampledTextures on D3D12 and Metal back-ends.

Note that the support of rendering into a layer or a mipmap level of
a texture on D3D12 and Metal back-ends is not included in this patch.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I62473ec5a4bb6b84d797ef7fd9cb98689ff763f4
Reviewed-on: https://dawn-review.googlesource.com/c/1940
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-26 06:29:38 +00:00
Corentin Wallez aa7109c148 Add copy constructors to the C++ Dawn interface
This removes the need for Clone() so it is removed and also adds tests
for the new constructors.

BUG=dawn:11

Change-Id: Ia45c765c2d30e40b0e036427793a62327b2008fc
Reviewed-on: https://dawn-review.googlesource.com/c/1901
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-25 10:42:49 +00:00
Corentin Wallez 5aac265dcb Roll glslang and shaderc
These new versions contain the fix for not having static libraries
with no sources depending on source sets in their BUILD.gn

BUG=chromium:870747

Change-Id: Ib979d5ee581f37db22347f0f725086a9b9833d07
Reviewed-on: https://dawn-review.googlesource.com/c/1900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-23 12:50:10 +00:00
Jiawei Shao f9d217b0e9 Implement creating texture view with descriptor on Vulkan
This patch implements creating a texture view with given texture
view descriptor on Vulkan back-ends.

This patch also updates TextureViewTests to test various mipmap
levels and adds several tests to cover all added features.

BUG=dawn:16
TEST=dawn_end2end_tests

Change-Id: I602e5a076e4f717f555cb9a9ef98d5dfceadbe81
Reviewed-on: https://dawn-review.googlesource.com/c/1880
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-23 11:08:20 +00:00
Jiawei Shao aef480bcfe Implement CreateDefaultTextureView by CreateTextureView
This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-18 06:00:09 +00:00
Corentin Wallez 79aee9c56d Suppress test failure on Vulkan
BUG=dawn:16

Change-Id: I8d0ae82d379ff092e1d585f2b69dd6226aa55c39
Reviewed-on: https://dawn-review.googlesource.com/c/1820
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-16 09:16:15 +00:00
Corentin Wallez 9e4518b57e Put the reference to DeviceBase in a new ObjectBase
ObjectBase will contain data that all WebGPU objects have such as a
pointer back to the device, a refcount (via inheriting from RefCounted),
a name, an error status etc.

BUG=dawn:24

Change-Id: I919e1a6d4a68811ceb6e503b2a793815c92f2528
Reviewed-on: https://dawn-review.googlesource.com/c/1620
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2018-10-15 12:54:30 +00:00
Jiawei Shao 6329e5ad47 Add entry point of creating texture view by TextureViewDescriptor
This patch adds the entry point creating texture view with a
TextureViewDescriptor and all the validations on the parameters
according to https://github.com/gpuweb/gpuweb/issues/79.

BUG=dawn:16
TEST=dawn_unittests

Change-Id: Ibc04a0f7b9f334c57da191606313ab156e18af1f
Reviewed-on: https://dawn-review.googlesource.com/c/1800
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-10-12 08:32:58 +00:00
Jiawei Shao c35be1a4dd Support creating default texture view on 2D array textures
This patch intends to implement creating default texture view on
2D array textures.

BUG=dawn:16

Change-Id: I4321c9506b2e875146645ad60291196dcfcc8ea0
Reviewed-on: https://dawn-review.googlesource.com/c/1660
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2018-10-09 00:31:58 +00:00
Corentin Wallez 51108e0e4d Remove references to Github in README and CONTRIBUTING
BUG=dawn:23

Change-Id: I538271d67581da4212e62662617890bd28f624df
Reviewed-on: https://dawn-review.googlesource.com/c/1780
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-08 13:51:18 +00:00
Corentin Wallez 16092faa16 Roll shaderc and glslang and use their BUILD.gn
This rolls glslang and shaderc to be able to use their BUILD.gn files,
and also rolls SPIRV-Tools and spirv-headers to have compatible
versions.

BUG=chromium:870747

Change-Id: I13c615f6f3d148c9b69f06547992bf5910e04e62
Reviewed-on: https://dawn-review.googlesource.com/c/1680
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2018-10-04 17:17:57 +00:00
Stephen White d380fdda08 Fix for D3D12 re-used bindgroup bug.
If a bindgroup was re-used in multiple command buffers in a single call
to queue.Submit(), it was skipping the creation of the corresponding
descriptor heap for that bind group in the second command buffer.

The fix is to use the command buffer's index into the submit command as
part of the key for the bind group's descriptor heap.

Change-Id: Ie66a0e772b10cc72bf040f090dac4c4a10f24266
Reviewed-on: https://dawn-review.googlesource.com/c/1740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2018-10-04 16:59:05 +00:00