dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/unreachable-loops/0-opt.spvasm.expected.fxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

50 lines
962 B
HLSL
Executable File

SKIP: FAILED
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b0) {
uint4 x_5[1];
};
void main_1() {
int m = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
const float x_30 = asfloat(x_5[0].x);
const float x_32 = asfloat(x_5[0].y);
if ((x_30 > x_32)) {
while (true) {
{
if (true) { break; }
}
}
m = 1;
while (true) {
if (true) {
} else {
break;
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}