dawn-cmake/test/shader_io/invariant.wgsl.expected.hlsl

9 lines
180 B
HLSL

struct tint_symbol {
precise float4 value : SV_Position;
};
tint_symbol main() {
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}