dawn-cmake/test/statements/switch/fallthrough.wgsl.expected.glsl

21 lines
263 B
GLSL

#version 310 es
precision mediump float;
void f() {
int i = 0;
switch(i) {
case 0: {
/* fallthrough */
}
default: {
break;
}
}
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}