115 lines
3.2 KiB
GLSL
115 lines
3.2 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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float el;
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};
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struct buf1 {
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tint_padded_array_element x_GLF_uniform_float_values[2];
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};
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struct tint_padded_array_element_1 {
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int el;
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};
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struct buf0 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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};
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element x_GLF_uniform_float_values[2];
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} x_7;
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[4];
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} x_10;
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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mat2x3 m23 = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int i = 0;
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float x_46 = x_7.x_GLF_uniform_float_values[1].el;
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m23 = mat2x3(vec3(x_46, 0.0f, 0.0f), vec3(0.0f, x_46, 0.0f));
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i = 1;
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while (true) {
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bool x_80 = false;
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bool x_81_phi = false;
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int x_54 = i;
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int x_56 = x_10.x_GLF_uniform_int_values[3].el;
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if ((x_54 < x_56)) {
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} else {
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break;
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}
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int x_60 = x_10.x_GLF_uniform_int_values[0].el;
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int x_62 = x_10.x_GLF_uniform_int_values[2].el;
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float x_64 = x_7.x_GLF_uniform_float_values[0].el;
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float x_66 = m23[x_60][x_62];
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m23[x_60][x_62] = (x_66 + x_64);
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float x_70 = tint_symbol.y;
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float x_72 = x_7.x_GLF_uniform_float_values[0].el;
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if ((x_70 < x_72)) {
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}
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x_81_phi = true;
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if (true) {
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float x_79 = tint_symbol.x;
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x_80 = (x_79 < 0.0f);
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x_81_phi = x_80;
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}
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if (!(x_81_phi)) {
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break;
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}
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{
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i = (i + 1);
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}
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}
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mat2x3 x_87 = m23;
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int x_89 = x_10.x_GLF_uniform_int_values[1].el;
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int x_92 = x_10.x_GLF_uniform_int_values[1].el;
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int x_95 = x_10.x_GLF_uniform_int_values[1].el;
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int x_98 = x_10.x_GLF_uniform_int_values[1].el;
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int x_101 = x_10.x_GLF_uniform_int_values[1].el;
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int x_104 = x_10.x_GLF_uniform_int_values[0].el;
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mat2x3 x_108 = mat2x3(vec3(float(x_89), float(x_92), float(x_95)), vec3(float(x_98), float(x_101), float(x_104)));
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if ((all(equal(x_87[0u], x_108[0u])) & all(equal(x_87[1u], x_108[1u])))) {
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int x_122 = x_10.x_GLF_uniform_int_values[0].el;
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int x_125 = x_10.x_GLF_uniform_int_values[1].el;
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int x_128 = x_10.x_GLF_uniform_int_values[1].el;
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int x_131 = x_10.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_122), float(x_125), float(x_128), float(x_131));
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} else {
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int x_135 = x_10.x_GLF_uniform_int_values[1].el;
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float x_136 = float(x_135);
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x_GLF_color = vec4(x_136, x_136, x_136, x_136);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_3 = main_out(x_GLF_color);
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return tint_symbol_3;
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}
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void main() {
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main_out inner_result = tint_symbol_1(gl_FragCoord);
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:76: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion)
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ERROR: 0:76: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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