117 lines
3.9 KiB
GLSL
117 lines
3.9 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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int el;
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};
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struct buf1 {
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tint_padded_array_element x_GLF_uniform_int_values[4];
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};
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struct tint_padded_array_element_1 {
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float el;
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};
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struct buf0 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[1];
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};
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element x_GLF_uniform_int_values[4];
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} x_6;
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[1];
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} x_10;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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mat4 m0 = mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int c = 0;
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mat4 m1 = mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int x_40 = x_6.x_GLF_uniform_int_values[1].el;
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float x_41 = float(x_40);
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m0 = mat4(vec4(x_41, 0.0f, 0.0f, 0.0f), vec4(0.0f, x_41, 0.0f, 0.0f), vec4(0.0f, 0.0f, x_41, 0.0f), vec4(0.0f, 0.0f, 0.0f, x_41));
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int x_48 = x_6.x_GLF_uniform_int_values[2].el;
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c = x_48;
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while (true) {
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int x_53 = c;
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int x_55 = x_6.x_GLF_uniform_int_values[0].el;
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if ((x_53 < x_55)) {
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} else {
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break;
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}
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m1 = m0;
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int x_59 = c;
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int x_61 = x_6.x_GLF_uniform_int_values[3].el;
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int x_64 = x_6.x_GLF_uniform_int_values[2].el;
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float x_66 = x_10.x_GLF_uniform_float_values[0].el;
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m1[(x_59 % x_61)][x_64] = x_66;
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int x_68 = c;
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int x_70 = x_6.x_GLF_uniform_int_values[3].el;
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int x_73 = x_6.x_GLF_uniform_int_values[2].el;
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float x_75 = x_10.x_GLF_uniform_float_values[0].el;
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m0[(x_68 % x_70)][x_73] = x_75;
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{
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c = (c + 1);
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}
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}
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mat4 x_79 = m0;
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int x_81 = x_6.x_GLF_uniform_int_values[1].el;
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int x_84 = x_6.x_GLF_uniform_int_values[2].el;
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int x_87 = x_6.x_GLF_uniform_int_values[1].el;
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int x_90 = x_6.x_GLF_uniform_int_values[1].el;
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int x_93 = x_6.x_GLF_uniform_int_values[1].el;
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int x_96 = x_6.x_GLF_uniform_int_values[2].el;
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int x_99 = x_6.x_GLF_uniform_int_values[1].el;
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int x_102 = x_6.x_GLF_uniform_int_values[1].el;
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int x_105 = x_6.x_GLF_uniform_int_values[1].el;
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int x_108 = x_6.x_GLF_uniform_int_values[2].el;
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int x_111 = x_6.x_GLF_uniform_int_values[1].el;
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int x_114 = x_6.x_GLF_uniform_int_values[1].el;
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int x_117 = x_6.x_GLF_uniform_int_values[1].el;
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int x_120 = x_6.x_GLF_uniform_int_values[2].el;
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int x_123 = x_6.x_GLF_uniform_int_values[1].el;
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int x_126 = x_6.x_GLF_uniform_int_values[1].el;
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mat4 x_132 = mat4(vec4(float(x_81), float(x_84), float(x_87), float(x_90)), vec4(float(x_93), float(x_96), float(x_99), float(x_102)), vec4(float(x_105), float(x_108), float(x_111), float(x_114)), vec4(float(x_117), float(x_120), float(x_123), float(x_126)));
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if ((((all(equal(x_79[0u], x_132[0u])) & all(equal(x_79[1u], x_132[1u]))) & all(equal(x_79[2u], x_132[2u]))) & all(equal(x_79[3u], x_132[3u])))) {
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int x_156 = x_6.x_GLF_uniform_int_values[2].el;
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int x_159 = x_6.x_GLF_uniform_int_values[1].el;
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int x_162 = x_6.x_GLF_uniform_int_values[1].el;
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int x_165 = x_6.x_GLF_uniform_int_values[2].el;
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x_GLF_color = vec4(float(x_156), float(x_159), float(x_162), float(x_165));
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} else {
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int x_169 = x_6.x_GLF_uniform_int_values[1].el;
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float x_170 = float(x_169);
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x_GLF_color = vec4(x_170, x_170, x_170, x_170);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:79: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' global bool' (or there is no acceptable conversion)
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ERROR: 0:79: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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