381 lines
7.8 KiB
GLSL
381 lines
7.8 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct buf0 {
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vec2 injectionSwitch;
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};
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int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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layout(binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
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} x_28;
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) {
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int k = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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int x_255 = from;
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k = x_255;
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int x_256 = from;
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i = x_256;
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int x_257 = mid;
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j = (x_257 + 1);
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while (true) {
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int x_285 = 0;
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int x_286 = 0;
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int x_305 = 0;
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int x_306 = 0;
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int x_320 = 0;
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int x_324 = 0;
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int x_339 = 0;
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int x_338 = 0;
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int x_352 = 0;
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int x_351 = 0;
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int x_366 = 0;
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int x_365 = 0;
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int x_287_phi = 0;
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int x_307_phi = 0;
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int x_328_phi = 0;
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int x_340_phi = 0;
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int x_353_phi = 0;
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int x_367_phi = 0;
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float x_261 = x_28.injectionSwitch.x;
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if ((1.0f >= x_261)) {
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} else {
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continue;
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}
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int x_266 = i;
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int x_267 = mid;
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int x_269 = j;
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int x_270 = to;
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if (((x_266 <= x_267) & (x_269 <= x_270))) {
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} else {
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break;
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}
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int x_276 = data[i];
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int x_279 = data[j];
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bool x_280 = (x_276 < x_279);
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if (x_280) {
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x_285 = k;
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x_287_phi = x_285;
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} else {
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x_286 = 0;
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x_287_phi = x_286;
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}
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int x_287 = x_287_phi;
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int x_288 = (x_287 + 1);
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if (x_280) {
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k = x_288;
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float x_293 = x_28.injectionSwitch.x;
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if (!((1.0f <= x_293))) {
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} else {
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continue;
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}
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}
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float x_297 = x_28.injectionSwitch.y;
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if ((x_297 >= 0.0f)) {
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} else {
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continue;
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}
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int x_300 = 0;
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if (x_280) {
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x_305 = i;
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x_307_phi = x_305;
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} else {
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x_306 = 0;
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x_307_phi = x_306;
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}
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int x_309 = (x_280 ? x_307_phi : x_300);
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if (x_280) {
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i = (x_309 + 1);
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}
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int x_315 = 0;
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if (x_280) {
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x_320 = data[x_309];
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float x_322 = x_28.injectionSwitch.y;
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x_328_phi = x_320;
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if (!((0.0f <= x_322))) {
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continue;
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}
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} else {
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x_324 = 0;
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float x_326 = x_28.injectionSwitch.y;
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x_328_phi = x_324;
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if (!((x_326 < 0.0f))) {
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} else {
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continue;
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}
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}
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int x_328 = x_328_phi;
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if (x_280) {
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temp[x_287] = (x_280 ? x_328 : x_315);
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}
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if (x_280) {
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x_339 = 0;
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x_340_phi = x_339;
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} else {
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x_338 = k;
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x_340_phi = x_338;
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}
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int x_340 = x_340_phi;
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if (x_280) {
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} else {
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k = (x_340 + 1);
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}
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float x_345 = x_28.injectionSwitch.x;
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if (!((1.0f <= x_345))) {
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} else {
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continue;
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}
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if (x_280) {
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x_352 = 0;
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x_353_phi = x_352;
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} else {
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x_351 = j;
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x_353_phi = x_351;
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}
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int x_357 = (x_280 ? 0 : x_353_phi);
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if (x_280) {
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} else {
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j = (x_357 + 1);
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}
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if (x_280) {
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x_366 = 0;
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x_367_phi = x_366;
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} else {
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x_365 = data[x_357];
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x_367_phi = x_365;
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}
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int x_367 = x_367_phi;
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if (x_280) {
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} else {
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temp[x_340] = x_367;
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}
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}
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while (true) {
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int x_376 = i;
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int x_378 = i;
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int x_379 = mid;
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if (((x_376 < 10) & (x_378 <= x_379))) {
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} else {
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break;
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}
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int x_383 = k;
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k = (x_383 + 1);
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int x_385 = i;
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i = (x_385 + 1);
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int x_388 = data[x_385];
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temp[x_383] = x_388;
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}
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int x_390 = from;
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i_1 = x_390;
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while (true) {
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int x_395 = i_1;
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int x_396 = to;
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if ((x_395 <= x_396)) {
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} else {
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break;
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}
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int x_399 = i_1;
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int x_402 = temp[i_1];
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data[x_399] = x_402;
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{
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i_1 = (i_1 + 1);
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}
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}
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return;
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}
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void mergeSort_() {
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int low = 0;
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int high = 0;
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int m = 0;
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int i_2 = 0;
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int from_1 = 0;
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int mid_1 = 0;
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int to_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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low = 0;
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high = 9;
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m = 1;
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{
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for(; (m <= high); m = (2 * m)) {
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i_2 = low;
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{
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for(; (i_2 < high); i_2 = (i_2 + (2 * m))) {
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from_1 = i_2;
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mid_1 = ((i_2 + m) - 1);
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to_1 = min(((i_2 + (2 * m)) - 1), high);
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param = from_1;
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param_1 = mid_1;
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param_2 = to_1;
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merge_i1_i1_i1_(param, param_1, param_2);
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}
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}
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}
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}
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return;
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}
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void main_1() {
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int i_3 = 0;
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int j_1 = 0;
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float grey = 0.0f;
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float x_88 = x_28.injectionSwitch.x;
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i_3 = int(x_88);
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while (true) {
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switch(i_3) {
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case 9: {
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data[i_3] = -5;
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break;
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}
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case 8: {
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data[i_3] = -4;
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break;
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}
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case 7: {
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data[i_3] = -3;
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break;
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}
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case 6: {
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data[i_3] = -2;
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break;
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}
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case 5: {
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data[i_3] = -1;
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break;
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}
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case 4: {
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data[i_3] = 0;
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break;
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}
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case 3: {
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data[i_3] = 1;
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break;
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}
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case 2: {
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data[i_3] = 2;
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break;
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}
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case 1: {
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data[i_3] = 3;
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break;
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}
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case 0: {
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data[i_3] = 4;
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break;
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}
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default: {
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break;
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}
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}
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i_3 = (i_3 + 1);
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{
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if ((i_3 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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{
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for(; (j_1 < 10); j_1 = (j_1 + 1)) {
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int x_137 = j_1;
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int x_140 = data[j_1];
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temp[x_137] = x_140;
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}
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}
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mergeSort_();
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float x_146 = tint_symbol.y;
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if ((int(x_146) < 30)) {
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int x_153 = data[0];
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grey = (0.5f + (float(x_153) / 10.0f));
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} else {
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float x_158 = tint_symbol.y;
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if ((int(x_158) < 60)) {
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int x_165 = data[1];
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grey = (0.5f + (float(x_165) / 10.0f));
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} else {
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float x_170 = tint_symbol.y;
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if ((int(x_170) < 90)) {
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int x_177 = data[2];
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grey = (0.5f + (float(x_177) / 10.0f));
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} else {
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float x_182 = tint_symbol.y;
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if ((int(x_182) < 120)) {
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int x_189 = data[3];
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grey = (0.5f + (float(x_189) / 10.0f));
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} else {
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float x_194 = tint_symbol.y;
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if ((int(x_194) < 150)) {
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discard;
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} else {
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float x_201 = tint_symbol.y;
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if ((int(x_201) < 180)) {
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int x_208 = data[5];
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grey = (0.5f + (float(x_208) / 10.0f));
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} else {
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float x_213 = tint_symbol.y;
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if ((int(x_213) < 210)) {
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int x_220 = data[6];
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grey = (0.5f + (float(x_220) / 10.0f));
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} else {
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float x_225 = tint_symbol.y;
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if ((int(x_225) < 240)) {
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int x_232 = data[7];
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grey = (0.5f + (float(x_232) / 10.0f));
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} else {
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float x_237 = tint_symbol.y;
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if ((int(x_237) < 270)) {
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int x_244 = data[8];
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grey = (0.5f + (float(x_244) / 10.0f));
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} else {
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discard;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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float x_248 = grey;
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vec3 x_249 = vec3(x_248, x_248, x_248);
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x_GLF_color = vec4(x_249.x, x_249.y, x_249.z, 1.0f);
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_3 = main_out(x_GLF_color);
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return tint_symbol_3;
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}
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void main() {
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main_out inner_result = tint_symbol_1(gl_FragCoord);
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:56: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:56: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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