dawn-cmake/build_overrides
Ryan Harrison da5828c06b Add Tint SPIRV->SPIRV to fuzzing code path
Since we are intending to ship using Tint for normalization, fuzzing
should include this transform.

BUG=dawn:531

Change-Id: Ica25c3bbdc6ff392d5e31361734de43fd1c12815
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-30 17:50:14 +00:00
..
build.gni GN: Use the hermetic XCode if available. 2020-03-06 12:25:20 +00:00
dawn.gni Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
glslang.gni Roll shaderc and glslang and use their BUILD.gn 2018-10-04 17:17:57 +00:00
shaderc.gni Roll 4 dependencies 2020-09-03 15:36:37 +00:00
spirv_tools.gni Add GN build for tests and their third party deps. 2018-08-09 20:54:43 +02:00
swiftshader.gni Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
tint.gni Add Tint SPIRV->SPIRV to fuzzing code path 2020-09-30 17:50:14 +00:00
vulkan_headers.gni Rolling 2 dependencies 2020-04-16 17:24:16 +00:00
vulkan_loader.gni Add the Vulkan loader as an optional dependency and use it on Mac 2020-04-17 08:22:25 +00:00
vulkan_validation_layers.gni Rolling 2 dependencies 2020-04-16 17:24:16 +00:00