dawn-cmake/src/dawn_native/ScratchBuffer.h
Corentin Wallez ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00

56 lines
1.9 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_SCRATCHBUFFER_H_
#define DAWNNATIVE_SCRATCHBUFFER_H_
#include "common/RefCounted.h"
#include "dawn_native/Buffer.h"
#include <cstdint>
namespace dawn::native {
class DeviceBase;
// A ScratchBuffer is a lazily allocated and lazily grown GPU buffer for intermittent use by
// commands in the GPU queue. Note that scratch buffers are not zero-initialized, so users must
// be careful not to exposed uninitialized bytes to client shaders.
class ScratchBuffer {
public:
// Note that this object does not retain a reference to `device`, so `device` MUST outlive
// this object.
ScratchBuffer(DeviceBase* device, wgpu::BufferUsage usage);
~ScratchBuffer();
// Resets this ScratchBuffer, guaranteeing that the next EnsureCapacity call allocates a
// fresh buffer.
void Reset();
// Ensures that this ScratchBuffer is backed by a buffer on `device` with at least
// `capacity` bytes of storage.
MaybeError EnsureCapacity(uint64_t capacity);
BufferBase* GetBuffer() const;
private:
DeviceBase* const mDevice;
const wgpu::BufferUsage mUsage;
Ref<BufferBase> mBuffer;
};
} // namespace dawn::native
#endif // DAWNNATIVE_SCRATCHBUFFER_H_