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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_SCRATCHBUFFER_H_
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#define DAWNNATIVE_SCRATCHBUFFER_H_
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#include "common/RefCounted.h"
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#include "dawn_native/Buffer.h"
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#include <cstdint>
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namespace dawn::native {
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class DeviceBase;
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// A ScratchBuffer is a lazily allocated and lazily grown GPU buffer for intermittent use by
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// commands in the GPU queue. Note that scratch buffers are not zero-initialized, so users must
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// be careful not to exposed uninitialized bytes to client shaders.
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class ScratchBuffer {
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public:
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// Note that this object does not retain a reference to `device`, so `device` MUST outlive
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// this object.
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ScratchBuffer(DeviceBase* device, wgpu::BufferUsage usage);
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~ScratchBuffer();
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// Resets this ScratchBuffer, guaranteeing that the next EnsureCapacity call allocates a
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// fresh buffer.
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void Reset();
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// Ensures that this ScratchBuffer is backed by a buffer on `device` with at least
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// `capacity` bytes of storage.
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MaybeError EnsureCapacity(uint64_t capacity);
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BufferBase* GetBuffer() const;
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private:
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DeviceBase* const mDevice;
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const wgpu::BufferUsage mUsage;
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Ref<BufferBase> mBuffer;
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};
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} // namespace dawn::native
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#endif // DAWNNATIVE_SCRATCHBUFFER_H_
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