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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
247 lines
9.5 KiB
C++
247 lines
9.5 KiB
C++
// Copyright 2020 the Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/Surface.h"
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#include "common/Platform.h"
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/SwapChain.h"
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#if defined(DAWN_PLATFORM_WINDOWS)
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# include <windows.ui.core.h>
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# include <windows.ui.xaml.controls.h>
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#endif // defined(DAWN_PLATFORM_WINDOWS)
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#if defined(DAWN_USE_X11)
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# include "common/xlib_with_undefs.h"
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#endif // defined(DAWN_USE_X11)
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namespace dawn::native {
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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Surface::Type value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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switch (value) {
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case Surface::Type::MetalLayer:
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s->Append("MetalLayer");
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break;
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case Surface::Type::WindowsHWND:
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s->Append("WindowsHWND");
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break;
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case Surface::Type::WindowsCoreWindow:
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s->Append("WindowsCoreWindow");
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break;
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case Surface::Type::WindowsSwapChainPanel:
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s->Append("WindowsSwapChainPanel");
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break;
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case Surface::Type::Xlib:
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s->Append("Xlib");
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break;
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}
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return {true};
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}
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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bool InheritsFromCAMetalLayer(void* obj);
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
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const SurfaceDescriptor* descriptor) {
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DAWN_INVALID_IF(descriptor->nextInChain == nullptr,
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"Surface cannot be created with %s. nextInChain is not specified.",
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descriptor);
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DAWN_TRY(ValidateSingleSType(descriptor->nextInChain,
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wgpu::SType::SurfaceDescriptorFromMetalLayer,
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wgpu::SType::SurfaceDescriptorFromWindowsHWND,
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wgpu::SType::SurfaceDescriptorFromWindowsCoreWindow,
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wgpu::SType::SurfaceDescriptorFromWindowsSwapChainPanel,
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wgpu::SType::SurfaceDescriptorFromXlibWindow));
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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const SurfaceDescriptorFromMetalLayer* metalDesc = nullptr;
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FindInChain(descriptor->nextInChain, &metalDesc);
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if (metalDesc) {
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// Check that the layer is a CAMetalLayer (or a derived class).
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DAWN_INVALID_IF(!InheritsFromCAMetalLayer(metalDesc->layer),
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"Layer must be a CAMetalLayer");
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return {};
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}
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_PLATFORM_WINDOWS)
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# if defined(DAWN_PLATFORM_WIN32)
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const SurfaceDescriptorFromWindowsHWND* hwndDesc = nullptr;
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FindInChain(descriptor->nextInChain, &hwndDesc);
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if (hwndDesc) {
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DAWN_INVALID_IF(IsWindow(static_cast<HWND>(hwndDesc->hwnd)) == 0, "Invalid HWND");
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return {};
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}
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# endif // defined(DAWN_PLATFORM_WIN32)
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const SurfaceDescriptorFromWindowsCoreWindow* coreWindowDesc = nullptr;
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FindInChain(descriptor->nextInChain, &coreWindowDesc);
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if (coreWindowDesc) {
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// Validate the coreWindow by query for ICoreWindow interface
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ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWindow;
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DAWN_INVALID_IF(coreWindowDesc->coreWindow == nullptr ||
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FAILED(static_cast<IUnknown*>(coreWindowDesc->coreWindow)
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->QueryInterface(IID_PPV_ARGS(&coreWindow))),
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"Invalid CoreWindow");
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return {};
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}
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const SurfaceDescriptorFromWindowsSwapChainPanel* swapChainPanelDesc = nullptr;
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FindInChain(descriptor->nextInChain, &swapChainPanelDesc);
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if (swapChainPanelDesc) {
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// Validate the swapChainPanel by querying for ISwapChainPanel interface
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ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> swapChainPanel;
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DAWN_INVALID_IF(swapChainPanelDesc->swapChainPanel == nullptr ||
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FAILED(static_cast<IUnknown*>(swapChainPanelDesc->swapChainPanel)
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->QueryInterface(IID_PPV_ARGS(&swapChainPanel))),
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"Invalid SwapChainPanel");
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return {};
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}
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#endif // defined(DAWN_PLATFORM_WINDOWS)
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#if defined(DAWN_USE_X11)
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const SurfaceDescriptorFromXlibWindow* xDesc = nullptr;
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FindInChain(descriptor->nextInChain, &xDesc);
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if (xDesc) {
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// Check the validity of the window by calling a getter function on the window that
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// returns a status code. If the window is bad the call return a status of zero. We
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// need to set a temporary X11 error handler while doing this because the default
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// X11 error handler exits the program on any error.
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XErrorHandler oldErrorHandler =
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XSetErrorHandler([](Display*, XErrorEvent*) { return 0; });
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XWindowAttributes attributes;
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int status = XGetWindowAttributes(reinterpret_cast<Display*>(xDesc->display),
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xDesc->window, &attributes);
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XSetErrorHandler(oldErrorHandler);
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DAWN_INVALID_IF(status == 0, "Invalid X Window");
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return {};
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}
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#endif // defined(DAWN_USE_X11)
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return DAWN_FORMAT_VALIDATION_ERROR("Unsupported sType (%s)",
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descriptor->nextInChain->sType);
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}
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Surface::Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor)
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: mInstance(instance) {
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ASSERT(descriptor->nextInChain != nullptr);
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const SurfaceDescriptorFromMetalLayer* metalDesc = nullptr;
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const SurfaceDescriptorFromWindowsHWND* hwndDesc = nullptr;
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const SurfaceDescriptorFromWindowsCoreWindow* coreWindowDesc = nullptr;
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const SurfaceDescriptorFromWindowsSwapChainPanel* swapChainPanelDesc = nullptr;
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const SurfaceDescriptorFromXlibWindow* xDesc = nullptr;
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FindInChain(descriptor->nextInChain, &metalDesc);
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FindInChain(descriptor->nextInChain, &hwndDesc);
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FindInChain(descriptor->nextInChain, &coreWindowDesc);
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FindInChain(descriptor->nextInChain, &swapChainPanelDesc);
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FindInChain(descriptor->nextInChain, &xDesc);
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ASSERT(metalDesc || hwndDesc || xDesc);
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if (metalDesc) {
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mType = Type::MetalLayer;
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mMetalLayer = metalDesc->layer;
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} else if (hwndDesc) {
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mType = Type::WindowsHWND;
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mHInstance = hwndDesc->hinstance;
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mHWND = hwndDesc->hwnd;
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} else if (coreWindowDesc) {
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#if defined(DAWN_PLATFORM_WINDOWS)
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mType = Type::WindowsCoreWindow;
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mCoreWindow = static_cast<IUnknown*>(coreWindowDesc->coreWindow);
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#endif // defined(DAWN_PLATFORM_WINDOWS)
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} else if (swapChainPanelDesc) {
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#if defined(DAWN_PLATFORM_WINDOWS)
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mType = Type::WindowsSwapChainPanel;
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mSwapChainPanel = static_cast<IUnknown*>(swapChainPanelDesc->swapChainPanel);
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#endif // defined(DAWN_PLATFORM_WINDOWS)
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} else if (xDesc) {
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mType = Type::Xlib;
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mXDisplay = xDesc->display;
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mXWindow = xDesc->window;
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} else {
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UNREACHABLE();
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}
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}
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Surface::~Surface() {
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if (mSwapChain != nullptr) {
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mSwapChain->DetachFromSurface();
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mSwapChain = nullptr;
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}
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}
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NewSwapChainBase* Surface::GetAttachedSwapChain() {
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return mSwapChain.Get();
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}
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void Surface::SetAttachedSwapChain(NewSwapChainBase* swapChain) {
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mSwapChain = swapChain;
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}
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InstanceBase* Surface::GetInstance() {
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return mInstance.Get();
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}
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Surface::Type Surface::GetType() const {
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return mType;
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}
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void* Surface::GetMetalLayer() const {
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ASSERT(mType == Type::MetalLayer);
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return mMetalLayer;
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}
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void* Surface::GetHInstance() const {
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ASSERT(mType == Type::WindowsHWND);
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return mHInstance;
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}
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void* Surface::GetHWND() const {
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ASSERT(mType == Type::WindowsHWND);
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return mHWND;
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}
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IUnknown* Surface::GetCoreWindow() const {
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ASSERT(mType == Type::WindowsCoreWindow);
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#if defined(DAWN_PLATFORM_WINDOWS)
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return mCoreWindow.Get();
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#else
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return nullptr;
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#endif
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}
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IUnknown* Surface::GetSwapChainPanel() const {
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ASSERT(mType == Type::WindowsSwapChainPanel);
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#if defined(DAWN_PLATFORM_WINDOWS)
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return mSwapChainPanel.Get();
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#else
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return nullptr;
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#endif
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}
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void* Surface::GetXDisplay() const {
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ASSERT(mType == Type::Xlib);
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return mXDisplay;
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}
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uint32_t Surface::GetXWindow() const {
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ASSERT(mType == Type::Xlib);
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return mXWindow;
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}
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} // namespace dawn::native
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