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But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
134 lines
4.4 KiB
C++
134 lines
4.4 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/webgpu_absl_format.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn_native/Texture.h"
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namespace dawn::native {
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//
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// Structs
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//
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Color* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append(absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]",
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value->r, value->g, value->b, value->a));
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Extent3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]",
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value->width, value->height, value->depthOrArrayLayers));
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Origin3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]",
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value->x, value->y, value->z));
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return {true};
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}
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//
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// Objects
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//
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const DeviceBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append("[Device");
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const std::string& label = value->GetLabel();
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if (!label.empty()) {
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s->Append(absl::StrFormat(" \"%s\"", label));
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}
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s->Append("]");
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const ApiObjectBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append("[");
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if (value->IsError()) {
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s->Append("Invalid ");
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}
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s->Append(ObjectTypeAsString(value->GetType()));
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const std::string& label = value->GetLabel();
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if (!label.empty()) {
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s->Append(absl::StrFormat(" \"%s\"", label));
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}
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s->Append("]");
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return {true};
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}
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const TextureViewBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s) {
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if (value == nullptr) {
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s->Append("[null]");
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return {true};
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}
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s->Append("[");
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if (value->IsError()) {
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s->Append("Invalid ");
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}
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s->Append(ObjectTypeAsString(value->GetType()));
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const std::string& label = value->GetLabel();
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if (!label.empty()) {
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s->Append(absl::StrFormat(" \"%s\"", label));
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}
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const std::string& textureLabel = value->GetTexture()->GetLabel();
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if (!textureLabel.empty()) {
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s->Append(absl::StrFormat(" of Texture \"%s\"", textureLabel));
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}
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s->Append("]");
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return {true};
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}
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} // namespace dawn::native
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