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Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
43 lines
742 B
WebGPU Shading Language
43 lines
742 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_30 : f32;
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var x_32_phi : f32;
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x_32_phi = 0.0;
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loop {
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var x_33_phi : f32;
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let x_32 : f32 = x_32_phi;
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x_33_phi = x_32;
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let x_33 : f32 = x_33_phi;
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let x_39 : f32 = x_5.injectionSwitch.x;
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let x_41 : f32 = x_5.injectionSwitch.y;
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if ((x_39 < x_41)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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} else {
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continue;
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}
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continuing {
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x_32_phi = x_33;
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}
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}
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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