dawn-cmake/src/dawn/native/d3d12/QueueD3D12.cpp
Brandon Jones 0126761de8 Enable Queue, Device labels to be set.
Queue labels can be set by the defaultQueue.label member of the device
descriptor or the setQueue method.

Device labels can be set label member of the device
descriptor or the setQueue method.

D3D12 and VK backend label support included.

Change-Id: Id12dd6e1fc8f1519c55e4efb35e1ead67c085e46
Bug: dawn:1323
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85540
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
2022-04-02 04:45:41 +00:00

64 lines
2.3 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d12/QueueD3D12.h"
#include "dawn/common/Math.h"
#include "dawn/native/CommandValidation.h"
#include "dawn/native/Commands.h"
#include "dawn/native/DynamicUploader.h"
#include "dawn/native/d3d12/CommandBufferD3D12.h"
#include "dawn/native/d3d12/D3D12Error.h"
#include "dawn/native/d3d12/DeviceD3D12.h"
#include "dawn/native/d3d12/UtilsD3D12.h"
#include "dawn/platform/DawnPlatform.h"
#include "dawn/platform/tracing/TraceEvent.h"
namespace dawn::native::d3d12 {
Queue::Queue(Device* device) : QueueBase(device) {
SetLabelImpl();
}
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
DAWN_TRY(device->Tick());
CommandRecordingContext* commandContext;
DAWN_TRY_ASSIGN(commandContext, device->GetPendingCommandContext());
TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording,
"CommandBufferD3D12::RecordCommands");
for (uint32_t i = 0; i < commandCount; ++i) {
DAWN_TRY(ToBackend(commands[i])->RecordCommands(commandContext));
}
TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording,
"CommandBufferD3D12::RecordCommands");
DAWN_TRY(device->ExecutePendingCommandContext());
DAWN_TRY(device->NextSerial());
return {};
}
void Queue::SetLabelImpl() {
Device* device = ToBackend(GetDevice());
// TODO(crbug.com/dawn/1344): When we start using multiple queues this needs to be adjusted
// so it doesn't always change the default queue's label.
SetDebugName(device, device->GetCommandQueue().Get(), "Dawn_Queue", GetLabel());
}
} // namespace dawn::native::d3d12